QUOTE(Chill @ Aug 15 2004, 12:49 PM)
If theres an easyer way to do it plz tell me, i dont really like bounds that much so i wouldent know... this just seems to work alot smoother
Yeah
Conditions:
-deathcounter/swich
Actions:
-Create a DA at locationA
-Kill men owned by all players at locationA
-Wait 100 mili
-Create a DA at locationB
-Kill men owned by all players at locationB
-Wait 100 mili
-Create a DA at locationC
-Kill men owned by all players at locationC
-Wait 100 mili
-Preserv
It requires less effort and is just as effective. If your doing something like a switch bound. 99% of the time the switch isn't covered by an explotion. If it has an explotion over it, a power up is normally used and it isn't killed by the trigger anyways.
QUOTE
Ad please tell me whats wrong with create at A kill all anyunit for all players at a. ANd you say you're advanced... YOu way wastes a triggers and a location or 2 and slows it down. Lol I can't think of all the problems with it.
It doesn't slow it down, just requires a extra location and extra work. In the game it would appear the exact same.