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Staredit Network -> UMS Assistance -> Starforge Not Compressing Sounds?
Report, edit, etc...Posted by SeNzAZN on 2004-08-15 at 05:23:10
With SC X-tra my map with all my sounds equal out to roughly 278 KB. With SCMDraft2 it equals out to about 400+. With Starforge 2.0 I get a whopping 800+ KB. All wavs are 16 bit. On SCMDraft2 I had chosen highest compression and taken out one of the sounds because it could be found in the MPQ thing. Usually I would use X-tra to do all my triggers but not this time because my map is 40x40 and that cause X-tra to crash. Does ProEdit compression compress the sounds if its not already compressed? Any ideas?
Report, edit, etc...Posted by Screwed on 2004-08-15 at 06:06:27
I thought starforge even kill the sounds... = ="
Report, edit, etc...Posted by greenreaper on 2004-08-15 at 16:44:25
I'm pretty sure ProEdit compresses the strings not the .wav files.....you can look in the changes/updates for ProEdit
Report, edit, etc...Posted by Clokr_ on 2004-08-15 at 16:47:03
PROEdit doesnt compress the wavs. It have an option for select the wav compression in the menus but that is the mpq wav compression (like the staredit wav compression). I don't give support of that feature because PROEdit doesn't handle it (mpqcontrol does it automatically).
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