QUOTE(Deadzergling @ Aug 16 2004, 05:58 AM)
Definately, last thing that is needed is another wander aimlessly killing, upping armor and weapons like crazy until absolutely nothing can hurt you. Good idea would to be to limit what kind of upgrades you can get before certain bosses. I.E., armor won't go past 10 or 15 until Boss A dies who happens to do 30 damage, Armor can be at 70 for Boss K, who does 100 damage, etcetera. Triggers would be a little tricky, but doable.
Overpowered bosses are always a plus too, rather have something too hard than too easy. How you think they get to be evil and bosses anyways? By having so much power, they are sure NOTHING can beat them, so having them almost impossible is great.
About the music for the rpg, just a thought here which would be good for players like me, but have music sure, BUT have it set up so you can turn it off for yourself if you want (Player A likes it, Player B does too, Player C does not, Player D does, Player A B & D leave it on, but Player C turns it off for a while, and turns it back on later) and than back on. I tend to have wingroove playing while playing sc, and when extra music comes up, I usually have to turn my stuff off so I can hear what is going on without a couple different music files trying to go at the same time. It is really irritating.
Just a few thoughts for you, hopefully haven't gone too overboard here.
Stukov Out.
Thanx a lot guys

I wont make it so you upgrade untill you are invincible, I know about that. Also, thank you for the puzzle ideas, I have one already! And Immortal DB none of the players have shared vision on, but they can ally or unally or w.e if they want. Plus, thank you for the music idea (for turning it off and on). Thanx a lot
