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Staredit Network -> UMS Assistance -> Help Me On This Trigger
Report, edit, etc...Posted by Silent[wolf] on 2004-08-16 at 03:55:21
i did exactly what the trigger on this website said to do ok here it is



players-player 1

conditions-elapsed time is at least 1 second(i tried always)

actions-center location on "obs 1"on "protoss observer" owned by "player 1" at location "obs 1"
And-center view on location "obs 1"


Plz help me cry.gif pokey.gif
Report, edit, etc...Posted by Screwed on 2004-08-16 at 04:02:17
preserve the trigger...
Report, edit, etc...Posted by PsykoticNin on 2004-08-16 at 04:03:47
change ur action to this and see if it works

actions:
-center location on "obs 1" on "protoss observer" owned by "player 1" at location "Anywhere"
-centerview at "obs 1"
-preserve trigger

hope that helps
Report, edit, etc...Posted by Silent[wolf] on 2004-08-16 at 04:07:14
QUOTE(PsykoticNin @ Aug 16 2004, 03:03 AM)
change ur action to this and see if it works

actions:
-center location on "obs 1" on "protoss observer" owned by "player 1" at location "Anywhere"
-centerview at "obs 1"
-preserve trigger

hope that helps

ok i did that and.........it didnt work cry.gif i REALLY WANT IT TO WORK cause im making a movie series and thats a really good thing to kno how to do cry.gif pokey.gif
Report, edit, etc...Posted by Screwed on 2004-08-16 at 04:08:55
I dunno whats going wrong here... thats what i did for my NitE Trailer...
Report, edit, etc...Posted by Roaring Emu on 2004-08-16 at 04:10:13
Why not say

Always

Center location "whatever" on whatever unit you want
Center screen at locatoin whatever
Preserve Trigger

Seems like that would work. May not be in exact words or anything
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-16 at 13:10:19
Add Hyper Triggers as well to give it a better effect.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-16 at 13:13:37
QUOTE(Silent[wolf)
,Aug 16 2004, 02:55 AM] i did exactly what the trigger on this website said to do ok here it is



players-player 1

conditions-elapsed time is at least 1 second(i tried always)

actions-center location on "obs 1"on "protoss observer" owned by "player 1" at location "obs 1"
And-center view on location "obs 1"


Plz help me cry.gif  pokey.gif

first action needs to be . . . owned by player 1 at location "ANYWHERE"

Make sure your player 1, and that the trigger is preserved.
Double check that you did everything right.

Post the map.
Report, edit, etc...Posted by TwiStEd vIsioN on 2004-08-16 at 13:15:47
::Player::
Player 1

:Condition::
Elapsed time is at least 1 game second

::Action::
Center location labeled 'Obs 1' on Protoss Observer owned by Player 1 at Anywhere
Center view for current player at 'Obs 1'
Wait for 0 milliseconds
Preserve Trigger




There is how I did it, I can't see why the way you are doing it isn't working,
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-16 at 13:23:28
It might work better if they were seperate (just an untested idea)

Players
Player 1
Conditions
Always
Actions
Center location Labeled "Obs 1" on "the unit you want the location to follow" owned by "the player the unit is owned by" At "Anywhere"
Preserve Trigger

Players
Player 1
Conditions
Always
Actions
Center View on for Current Player At "Obs 1"
Preserve Trigger

Tell Me if that works

BTW
QUOTE
::Player::
Player 1

:Condition::
Elapsed time is at least 1 game second

::Action::
Center location labeled 'Obs 1' on Protoss Observer owned by Player 1 at Anywhere
Center view for current player at 'Obs 1'
Wait for 0 milliseconds
Preserve Trigger

Wont that only fire when the game time is 1 second and then not fire until those contditions are met again?
Report, edit, etc...Posted by TwiStEd vIsioN on 2004-08-16 at 13:28:44
Yes you are right, after I tested it, it didn't work, try the condition as

Player 1 brings atleast 1 Protoss Observer to location 'Anywhere'
Report, edit, etc...Posted by Ninjax on 2004-08-16 at 13:40:50
I tried doing that once in an RPG, and it looks weirds and not smooth. I don't recommend doing that.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-16 at 13:46:54
QUOTE
I tried doing that once in an RPG, and it looks weirds and not smooth. I don't recommend doing that.

Probably didnt use hyper triggs right?
Report, edit, etc...Posted by Paella on 2004-08-16 at 22:29:40
use hyper triggers and do center on obs at 'anywhere' just in case it has run away to somewhere not in 'observer'
Report, edit, etc...Posted by Silent[wolf] on 2004-08-17 at 01:20:23
ok i tried every single one of thoses............an none worked cry.gif cry.gif mayb it wont work on the map although it just haas 2 spider mines and 2 start locations on a 128x128 badlands terrain with nothing else and the observer pokey.gif
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-17 at 01:22:49
Did you make sure you had the locations j/k
Umm then I dont know what your roblem is because I got it to work on my map...
Report, edit, etc...Posted by Silent[wolf] on 2004-08-17 at 01:25:12
WOOT i just tried sumthin.....
players-player 1

conditions-always

action-center location labeled"obs1" on unit "protoss observer" owned by "player 1" at location "ANYWHERE"
-wait 0 milliseconds
-center view on location obs 1
-preserve trigger

Ok i think sum1 helped me a lot actually all of you did cause i needed some parts of each of ur guyses ideas to create this MWAHAHAHA ty now this topic should b closed pokey.gif
Report, edit, etc...Posted by MapUnprotector on 2004-08-17 at 01:25:32
can you upload the map so we can c it? nvm too late
Report, edit, etc...Posted by Silent[wolf] on 2004-08-17 at 01:29:29
well i wrote down the trigger so u can just write it down on a map that has no other triggers then save the trigger as FOLLOW THE UNIT TRIGGER thqts wut i did biggrin.gif pokey.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-17 at 05:46:13
I don't understand why this was difficult? Was your trigger owned by the wrong player.
Report, edit, etc...Posted by Silent[wolf] on 2004-08-17 at 22:45:48
no it was just player 1 :/ pokey.gif i solved it neway the problem was there was no timer between the center location on unit and center view so it id both at once so mayb the centerview went first :/ pokey.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-18 at 03:15:03
Well i don't know what you did but i know that isn't it.
Report, edit, etc...Posted by nyczdigga on 2004-08-23 at 03:02:01
condition
always

action
Center location labeled 'Obs 1' on Protoss Observer owned by Player 1 at Anywhere
Center view for current player at 'Obs 1'
Preserve Trigger

i think you should use hyper triggers
so the centerview goes faster
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