QUOTE(greenreaper @ Aug 17 2004, 10:57 AM)
Seriously, you should know; your average! Anyways...do this.
You have to use switches. When switch 1 is set start level 1. When Force "bounders" brings at least 1 anyunit to location "level 2 beginnning" CLEAR switch 1 and set switch 2. Switch 2 is set start level two...I hope that made sense

I'm in a hurry.
[right][snapback]53169[/snapback][/right]
QUOTE(CheeZe(U) @ Aug 17 2004, 11:13 AM)
switchs are one of the worst ways for bounds. dont' use switchs. instead use a counter. a death counter or any score system.
death counter:
Start level:
Set Deaths for (any unit that will not die in the game, like a nuke) for player 8(any player would work) to 1
Level Trigger
Condition
Player 8 has suffered exactly 1 death of (unit)
Action:
Bound Triggers
If they beat it, simply add 1 death with
Add 1 Death for that unit owned by Player 8
and repeat with this.
[right][snapback]53185[/snapback][/right]
QUOTE(EzDay2 @ Aug 17 2004, 02:28 PM)
you could also use a unit counter.
Force Bounders brings atleast 1 Bounder to location 'Start 2'
Create 1 'Level Crystal' at location 'Level Tracker' for Computer Player
Computer player commands exactly 1 'Level Crystal'
Explode location 10, explode location 11, etc
Simple as death counters, an inferior only in space requirements.
Though I'm sure it does have some up that makes Death Counters inferior.
[right][snapback]53326[/snapback][/right]
QUOTE(nyczdigga @ Aug 23 2004, 12:04 AM)
conditions
currentplayer brings exactly 1 unit to level 2
actions
set switch 1 clear
setswitch 2 set
[right][snapback]57172[/snapback][/right]
QUOTE(LegacyWeapon @ Aug 23 2004, 07:17 AM)
its actually easier to just go
Condition
bring to location 2
Actions
Set Death count to 2
that would be the same thing as unsetting 1 and setting 2... I thought you were advanced?
[right][snapback]57283[/snapback][/right]
YOU ARE A LOSER AND A SPAMMER STOP