Staredit Network

Staredit Network -> UMS Showcase -> Borg Defense
Report, edit, etc...Posted by Yoshi da Sniper on 2003-07-16 at 07:47:20
Its coming soon. I'm working on the levels. (only 2 levels)

Concept: The more players, the harder it is. The units that come will be 6units X players in game. Enjoy and have a good test!

EDIT: I couldn't help myself to post the sounds used in the game. Here ya all go:
The Themesong of the map used at the breif and when you lose. (Tazzy likes it a LOT)
This sound plays every new level
Plays at the beginning of the map

Screenshots coming soon!
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-16 at 17:03:57
Whoa cool music, sounds sorta like Star War kinda music. You know how it goes, dun dunnn DUNNNN DUNN DUNN boom boom boom boom boom boom boom boom boom, (continues) biggrin.gif

Sry but the 2nd one and 3rd one kinda sounds all fuzzy, i can't exactly make out the words. (plz dun take this offending. smile.gif )
Report, edit, etc...Posted by Yoshi da Sniper on 2003-07-16 at 19:54:43
You can't?
2. We are the borg. You will be assimilated. Resistance is fulite.
3. Warp signature detected. Prepare for assimilation. Relevent Technology. Engane Tractor pulse.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-16 at 21:51:24
1. We are the Humans. You will be forced to go to school and LEARN.

2. Boring teachers are hired, we will teach you to death. biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-19 at 11:51:41
[SIZE=1][SIZE=1][SIZE=1] ...clueless... Hey TD i think you should make different units for different difficulties. (i.e. a unit would have 1000 hp if 3 people were in it, but if 5 were in it it would be a different unit with 3000 hp) i just think it would make it a little more *difficult* biggrin.gif

-clueless- :thumbsup:
Report, edit, etc...Posted by Tazzy on 2003-07-19 at 14:20:34
I think it is all ready like that.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-07-19 at 15:02:44
The concept is kind of like yours. More units come the more players that exist. It makes it more balenced when little people are playing or a lot.
Report, edit, etc...Posted by Mini Moose 2707 on 2003-07-19 at 15:10:50
Create the enemies for the player's force and give it to the comp.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-19 at 17:27:12
well good luck with that yo. B t W are your units gonna have star trek names like captain picard?

-clueless- :thumbsup:
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-19 at 22:19:46
Lets say theres 4 ppl. And one person decides to bs and leave. So does the diff stay on 4 ppl?

Just wondering cause i know some ppl who might try and just ruin the game.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 06:33:42
When a Player leaves, he is no longer considered a Player (I believe) and his units are transferred to the neutral player. I think the game triggers will then set the unit count for the lowered number of players next level.
Report, edit, etc...Posted by Yoshi da Sniper on 2003-07-20 at 07:54:16
Player 12 units are automaticly killed anyway.

The levels reflect on how many players are in the game at the current time. Just like Liberi_Fatali explained it smile.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 08:27:25
Ahh thats very cool. biggrin.gif Don't take this offending, if someone leaves just after an attack force comes out, some of the enemies will just automatically die? Cause i still am a bit shaky on this topic. wacko.gif
Report, edit, etc...Posted by Yoshi da Sniper on 2003-07-20 at 08:37:06
No they wont. I happens when the level begins.
Report, edit, etc...Posted by Tazzy on 2003-07-20 at 08:39:42
I just cant wait for the map to arrive. Mu ahahahahah
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 12:48:21
Hehe, we all know Td's is a devoted mapper, he'll be dun soon.

Btw, funny sig td. biggrin.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 14:32:13
I, on the other hand, will probably never finish a map in my life <_<

-clueless- :thumbsup:
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 21:38:40
Turtle, the best way to finshe your map is to first calm down. The map your creating should get boring after awhile. Don't wry it happens to everybody. You can either just finsh it like man, or you can make another map, or get your mind off of it doing something else, when you think your ready you can go on and finsh it.
Report, edit, etc...Posted by Staredit.Net Essence on 2003-07-20 at 21:41:43
yeah that sounds good * goes and gets a root beer* i'm almost finished with a very interesting map im making. well the beta version at least. it should be entertaining

-clueless- :thumbsup:
Report, edit, etc...Posted by chuiu on 2003-07-21 at 03:39:38
As I said to terrenblade the other day.

"Continuing in my trend of not finishing a map before I start a new one ... I started on a new map."

I have like 10 maps started, and 8 ideas still not used. Most maps never got past terrain though. (yes, one of them is after the Elemental Ghost map)
Report, edit, etc...Posted by Revelade on 2003-08-02 at 08:24:47
Erm, another way that is harder, but you wont need extra trigs is setting unit hp. You just set the hp of the enemy to 100% if full players at the SPAWN of the enemy and keep that trigger playing and if theres less like 4 then lets say make another trigger that has EXACTLY 4 players command a scv then change to 75%. It will just be 6 trigs which is pretty easy laugh.gif
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