Whoa cool music, sounds sorta like Star War kinda music. You know how it goes, dun dunnn DUNNNN DUNN DUNN boom boom boom boom boom boom boom boom boom, (continues)

Sry but the 2nd one and 3rd one kinda sounds all fuzzy, i can't exactly make out the words. (plz dun take this offending.

)
You can't?
2. We are the borg. You will be assimilated. Resistance is fulite.
3. Warp signature detected. Prepare for assimilation. Relevent Technology. Engane Tractor pulse.
1. We are the Humans. You will be forced to go to school and LEARN.
2. Boring teachers are hired, we will teach you to death.

[SIZE=1][SIZE=1][SIZE=1] ...clueless... Hey TD i think you should make different units for different difficulties. (i.e. a unit would have 1000 hp if 3 people were in it, but if 5 were in it it would be a different unit with 3000 hp) i just think it would make it a little more *difficult*
-clueless- :thumbsup:
I think it is all ready like that.
The concept is kind of like yours. More units come the more players that exist. It makes it more balenced when little people are playing or a lot.
Create the enemies for the player's force and give it to the comp.
well good luck with that yo. B t W are your units gonna have star trek names like captain picard?
-clueless- :thumbsup:
Lets say theres 4 ppl. And one person decides to bs and leave. So does the diff stay on 4 ppl?
Just wondering cause i know some ppl who might try and just ruin the game.
When a Player leaves, he is no longer considered a Player (I believe) and his units are transferred to the neutral player. I think the game triggers will then set the unit count for the lowered number of players next level.
Player 12 units are automaticly killed anyway.
The levels reflect on how many players are in the game at the current time. Just like Liberi_Fatali explained it

Ahh thats very cool.

Don't take this offending, if someone leaves just after an attack force comes out, some of the enemies will just automatically die? Cause i still am a bit shaky on this topic.

No they wont. I happens when the level begins.
I just cant wait for the map to arrive. Mu ahahahahah
Hehe, we all know Td's is a devoted mapper, he'll be dun soon.
Btw, funny sig td.

I, on the other hand, will probably never finish a map in my life <_<
-clueless- :thumbsup:
Turtle, the best way to finshe your map is to first calm down. The map your creating should get boring after awhile. Don't wry it happens to everybody. You can either just finsh it like man, or you can make another map, or get your mind off of it doing something else, when you think your ready you can go on and finsh it.
yeah that sounds good * goes and gets a root beer* i'm almost finished with a very interesting map im making. well the beta version at least. it should be entertaining
-clueless- :thumbsup:
As I said to terrenblade the other day.
"Continuing in my trend of not finishing a map before I start a new one ... I started on a new map."
I have like 10 maps started, and 8 ideas still not used. Most maps never got past terrain though. (yes, one of them is after the Elemental Ghost map)
Erm, another way that is harder, but you wont need extra trigs is setting unit hp. You just set the hp of the enemy to 100% if full players at the SPAWN of the enemy and keep that trigger playing and if theres less like 4 then lets say make another trigger that has EXACTLY 4 players command a scv then change to 75%. It will just be 6 trigs which is pretty easy
