I will give away mins. Every post I make, I will mention one objective to achieving minerals, how many minerals, whether you earn % of my weekly earnings or just a big lump at once, and other stuff.
1/4 of the posts will be % weekly earnings.
Until and if I reach 50% being given out to ppl.
Alright, the third one... Requirements for achieved minerals:(If you want 100 mins, you can still make a town)
Without using "Wait" or "Countdown Timer" actions, form a trigger with similar effect.(5 mins)(it doesn't have to be perfect)
Create a trigger that would similate having "Skeletons" throw "Bones" at you, that causes damage.(20 mins)
And could someone PLEASE delete the damned posts down there??
18 - Ground Vehicle attack weapons upgrade
19 - Zerg Carapace and Terran infantry weapons
20 - Terran Ghost
Off the top of my head
2- 25 air 25 ground
7- red,white,grey,light green,green,light blue 1,light blue 2
6-64
12-Using a spell that destroys shields.
14-sprites
15-500
16-400
You know of course theres most likely an RPG coming with SEN v4.
1. Drone wud have least attack
8. yes[maybe]
9. yes[maybe] < --- haven't tested actually but whatever
10. yes (emp isn't really damage, it just sets it to 0%)
17. 100 damage and 125 after 1 upgrade
i don't really get number 4..a lot of units would have the same amount.... unless...

The answere to #4 is ultralisk... was this already answerd?
EDIT: 8- cant you broodling or mc a unit with 0 hp?
I just remembered that you can double post here...
anyway the reaver question- 100 dmg, then 125 with the upgrade
4- With 255 of all upgrades, researches, evolutions and technologies, what unit has the least armor?
Critters. They don't have upgrades.

8- Can a 0 HP unit be killed by conventional means?(attacking, spells)
No.
13- How do you get a unit to have more HP than you set it to in the editor?
Sprite-units // Starforge.
17- How much damage does a Reaver do before and after recieving the increased damage research?
100 // 125
QUOTE
8- Can a 0 HP unit be killed by conventional means?(attacking, spells)
No.
QUOTE
13- How do you get a unit to have more HP than you set it to in the editor?
Set the little box left of Hp to something greater than 0
Hey, do all of you mind deleting your posts, plz, so I dont have to look through so many?
Edit: Also, Chill was right about broodling a 0 HP unit, I believe.
I don't see why you shouldn't be able to Broodling it.
QUOTE(EzDay2 @ Aug 17 2004, 07:41 PM)
11- What is the max HP Starforge will allow you to set a unit to?
1 signed WORD (2bytes). Values from -32768 to +32767.
QUOTE
9- Can a 0 HP Protoss Unit take damage to its shields by attacks?
Yes, shield and HP are independent values.
I decided that you're all taking too long.
and please delete your damned posts.
Anyways...
The only way I have ever managed to damage the shield of a 0 HP unit is through EMP. I don't know why the HP should effect the shield, maybe it's because it sees the unit has 0 HP and shouldn't be there at all, so shield can't be hurt since it's supposedly dead.
The maximum HP: I tried 999999 and StarForge gave me no problem.
999999 is a hell of a lot different from 32767, though I used to think it was 65535.
Just give me the freakin' minerals.

How did you get 999999? God i feel like such a newb..
QUOTE(Clokr_ @ Aug 18 2004, 09:28 AM)
QUOTE(EzDay2 @ Aug 17 2004, 07:41 PM)
11- What is the max HP Starforge will allow you to set a unit to?
1 signed WORD (2bytes). Values from -32768 to +32767.
If the max is not that then it is a signed DWORD, values from -2147483648 to +2147483647.
If you try 9999999 then it will automaticaly change to 813546 or some 7-digit number starting with 81.
Even then, if you try to have a MArine with that amount, Starforge crashes due to "overload".
So still incorrect.
Where did the questions go?
You can kill a 0hp unit with anything. Even one doing 0 damage.
actually 0 hp units are invinsable... well... sorta... they can be attacked but not killed
QUOTE(Yoshi da Sniper @ Aug 17 2004, 07:53 PM)
You know of course theres most likely an RPG coming with SEN v4.
Really? cool, but how is this relevant to this post?
Heres a small town i made 50by50 I thought it was ok.
QUOTE(Chill @ Aug 18 2004, 10:27 PM)
actually 0 hp units are invinsable... well... sorta... they can be attacked but not killed
Being that I've done it before you would thing I would know.

You've killed a 0HP unit by normal means, without triggers, and without EMP/Broodling/PsiStorm/Feedback?
Please post the map in which you did that and tell me what unit you used and such?
If there's a way, I want to know it, since I'm planning on using 0HP units for an Rpg purpose!! PLZ
If you kill a unit normaly its hp flashes to 0 for a split second. Ive been trying to figure out a way to abuse this in some way for quite some time now. They do die, and they have 0 hp to, so there might be a way to kill units with 0 hp... then again setting the units max hp to 0 as opposed to making it 0 through the use of attacks, spells or triggers are pretty diferent... i actually forgot what my point was... ill shut up now...
QUOTE
If you kill a unit normaly its hp flashes to 0 for a split second. Ive been trying to figure out a way to abuse this in some way for quite some time now. They do die, and they have 0 hp to, so there might be a way to kill units with 0 hp... then again setting the units max hp to 0 as opposed to making it 0 through the use of attacks, spells or triggers are pretty diferent... i actually forgot what my point was... ill shut up now...
Wtf are you talking about, the only thing he posted was this (unless he edited it out)
QUOTE
I will give away mins. Every post I make, I will mention one objective to achieving minerals, how many minerals, whether you earn % of my weekly earnings or just a big lump at once, and other stuff.
1/4 of the posts will be % weekly earnings.
Until and if I reach 50% being given out to ppl.
Alright, the second one... Requirements for achieved minerals:
Make a town using Starforge terrain. It has to be atleast 50x50 grid units.
Every 5 square grid units I see used in what I deem to be 'good enough' more than the 50x50 limit will earn an additional 5 minerals.
The best town, with the exception of the above stated bonus minerals, will win 150 Minerals, possibly more, depending on how much I like it.
The next best town will be 100 minerals.
The next best town will be 50 minerals.
All submitted towns that show some sign of significant effort will be worth atleast 25 minerals depending on how much I like them. Only the top 3 towns will get bonus minerals for size, however.
And could someone PLEASE delete the damned posts down there??
I dont see what your taloking about(enlighten me)