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Staredit Network -> UMS Assistance -> Wait Command
Report, edit, etc...Posted by Ninjax on 2004-08-18 at 11:49:55
Hmm guys, Im working on my map and somehow my Wait command isnt working. The waiting time differs from what I actually type in. Right now the wait command is so low that even if I put in wait 1 millisecond, it waits about 3-5 seconds game time.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-18 at 11:54:01
You have another wait running for the same player at the time you try to run your wait.

Only one wait can run, per player at any one time.
Report, edit, etc...Posted by Paella on 2004-08-18 at 23:00:33
what is the ration of game seconds to wait seconds?
edit: i think it is around 2/3
Report, edit, etc...Posted by Hick on 2004-08-18 at 23:13:05
not sure, but is the ratio different beacause we play on "Fastest" game speed instead of "normal"?
Report, edit, etc...Posted by Nozomu on 2004-08-18 at 23:39:30
Actually, it's the same no matter what speed you're playing the game. 1000 milliseconds = 1 second.
Report, edit, etc...Posted by Stereo on 2004-08-18 at 23:54:30
If you want to time something by gamespeed seconds, hyper triggers are probably your best bet. They run 8 times per game second no matter what game setting its on. That's right, hyper triggers run slower at normal speed.
Report, edit, etc...Posted by Paella on 2004-08-19 at 00:17:32
I was asking the question because I know that the time in the "Wait" trigger does not match the time on the countdown timer. In that case, what is the ratio?
Report, edit, etc...Posted by Nozomu on 2004-08-19 at 03:10:51
It's different for every game speed. You'll just have to test it out yourself.
Report, edit, etc...Posted by Darvon(MC) on 2004-08-19 at 20:05:04
One things for sure. Never use too many long waits in your maps, because all the rest of your triggers under that player/force will have to wait that amount of time just to act. In my maps I have learned to use burning buildings as waits, because they wont hold up any of your other triggers. By the way, what kind of map are you working on Ninjax?
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