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Staredit Network -> UMS Assistance -> Trigger Help!
Report, edit, etc...Posted by .Coko[CK] on 2003-10-28 at 06:00:43
STARCRAFT:
Bound Map.
I have 6 switches set as my 'toggle' switches.
Each round you go through, has its own switch.

Each round has about 3/6 different trigger actions...
Each requires to have a slightly different setup than that before, or else they will run over each other.
Condition:
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Cleared
Switch Toggle 3 is Cleared
Switch Toggle 4 is Cleared
Switch Toggle 5 is Cleared
Switch Toggle 6 is Cleared

Action:
Nevermind...

Condition:
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Set
Switch Toggle 3 is Cleared
Switch Toggle 4 is Cleared
Switch Toggle 5 is Cleared
Switch Toggle 6 is Cleared

...

But they still run over each other, can someone tell me what i am doing wrong, or what i should do instead, taking into account, i am trying to keep my usage of switches down to the minimum...What can fix this? I can't think of anythink that will...

HELP WANTED!
Report, edit, etc...Posted by Yoshi da Sniper on 2003-10-28 at 07:15:04
Are you SURE it looks EXACTLY like that?

If you have it like:

COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
ACTIONS
...


COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Set
ACTIONS
...

Then they will run over each other.
Report, edit, etc...Posted by dashrike on 2003-10-28 at 08:49:06
Yoshi's makes sense to me. You have less conditions, the chances are greater it will do what you want.
Report, edit, etc...Posted by chuiu on 2003-10-28 at 10:09:56
Do you have a preserve trigger on the trigger you use to randomize them?
Do you have 0 waits or anything like them?

And same as Yoshi, are you putting in the switches that are cleared as well as the ones set?
And finally the obvious question, are you making double's on accident?
(same switches set/clear, but different actions)
Report, edit, etc...Posted by .Coko[CK] on 2003-10-28 at 13:14:45
QUOTE(Yoshi da Sniper @ Oct 28 2003, 07:15 AM)
Are you SURE it looks EXACTLY like that?

If you have it like:

COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
ACTIONS
...


COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Set
ACTIONS
...

Then they will run over each other.

Thus why it isn't, before the round, those toggles are all set 'Cleared' and the first is set later. After each (1) has done its things, it sets another switch...And the final ones, clears all the unwanted ones, to keep the loop working.

Condition:
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Cleared
Switch Toggle 3 is Cleared
Switch Toggle 4 is Cleared
Switch Toggle 5 is Cleared
Switch Toggle 6 is Cleared

Action:
..
..
..
Set Switch Toggle 'x'
Preserve Trigger

I think my best chance, is to make it so it clears the one before it, and sets itself...
IE
Action:
..
..
..
Clear Switch Toggle 'x'
Set Switch Toggle 'y'
Preserve Trigger

That should stop run overs...I think. Damn, that means the amount of differnt combos is majorly reduced...U see i remember one of the LOTC maps, they used such a device to create random explosions, they would have 4 switches set to randomise at specific times, and what they came out as...blaa blaa, you get it...i think that was how they did it...
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