QUOTE(Yoshi da Sniper @ Oct 28 2003, 07:15 AM)
Are you SURE it looks EXACTLY like that?
If you have it like:
COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
ACTIONS
...
COND.
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Set
ACTIONS
...
Then they will run over each other.
Thus why it isn't, before the round, those toggles are all set 'Cleared' and the first is set later. After each (1) has done its things, it sets another switch...And the final ones, clears all the unwanted ones, to keep the loop working.
Condition:
Switch Round 1 is Set
Switch Toggle 1 is Set
Switch Toggle 2 is Cleared
Switch Toggle 3 is Cleared
Switch Toggle 4 is Cleared
Switch Toggle 5 is Cleared
Switch Toggle 6 is Cleared
Action:
..
..
..
Set Switch Toggle 'x'
Preserve Trigger
I think my best chance, is to make it so it clears the one before it, and sets itself...
IE
Action:
..
..
..
Clear Switch Toggle 'x'
Set Switch Toggle 'y'
Preserve Trigger
That should stop run overs...I think. Damn, that means the amount of differnt combos is majorly reduced...U see i remember one of the LOTC maps, they used such a device to create random explosions, they would have 4 switches set to randomise at specific times, and what they came out as...blaa blaa, you get it...i think that was how they did it...