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Staredit Network -> UMS Showcase -> Defense Bound
Report, edit, etc...Posted by mianmian on 2004-08-19 at 20:16:51
Hey I decided to make a map called Defense Bound

Features:
- A Defense map with 10+ towers
- Units available
- Attack upgrade for towers
- Ingame bound part to earn special bonuses
- Special Bonuses= extra cash, hero units, Special abilities , etc....
- Original Idea biggrin.gif

So far i have the terrain and the spawn locations done ill work on it some more and i was wondering if anyone wanted to post sime ideas they have for the map wich i will give full credit for.
Report, edit, etc...Posted by Hick on 2004-08-19 at 20:18:55
QUOTE(mianmian @ Aug 19 2004, 07:16 PM)
- Original Idea biggrin.gif

The idea i told you....
jk i dont mind i like the idea and glad its getting made happy.gif
Report, edit, etc...Posted by Vindexus on 2004-08-19 at 23:46:53
what towers are you having?

For a hero, make it a flag beacon and when you move it with that new COP button or whatever it creates a tower there.
Report, edit, etc...Posted by illusion(SS) on 2004-08-19 at 23:56:45
are the towers terain, or units?
Report, edit, etc...Posted by mianmian on 2004-08-20 at 12:38:03
Hey ya the idea was sorta Hicks but i mentioned that in the first post which i can't find anymore also Vindexus i dont understand what your saying. illusion by terain what do you mean? like idsable dodad state? well some towers are if you build a supply depot/armory/academy it turns into a bunker with units in it also if you build a certain building ( not shure wich yet) it will turn into a siemode tank but also you can buy units though they wont be th greatest cause i want people to use some of my ower smile.gif
Report, edit, etc...Posted by Vindexus on 2004-08-20 at 16:24:32
QUOTE
Players
- meh
Conditions
- Bring at least 1 Hero Buyer to Buy Beacon
- Accumulate at elast 5 minerals
Actions
- Create 1 Flag Beacon at Flag Beacon for Current Player


QUOTE
Players
- Meh
Conditions
-Command at least 1 Flag Beacon
- Bring exactly 0 flag beacon to Flag Beacon
Actions
- Center Location Create Lurker on Flag Beacon
- Remove Flag Beacon
- Create lurker at Flag Beacon for current player


You'd need to have those for each player, each with it's own place to spawn a Flag Beacon
Report, edit, etc...Posted by mianmian on 2004-08-20 at 16:41:23
OK i sorta get it now you put civ on eacon witch then makes a flag beacon on wich a lurker appears ic cool i have sorta the same thing.

The tower building systeme in my defense is that your builder is a probe and he can build photons and pylons which are the main towers but he can also build citadel of adun etc.... and when he makes the it turns into a bunker or some units but i think ill change it a bit to add in you beacon thing if you dont mind

On a side note i forgot to mention Vindexus thanks for the pm about your tyrants map i understand it now and so ill pprobably get it starte4d eventually but i want to do defense map and maybe my tides map first
Report, edit, etc...Posted by Roaring Emu on 2004-08-20 at 17:17:41
Is it a D or a Bound?
Report, edit, etc...Posted by Paella on 2004-08-20 at 17:38:29
why is it called bound defense? you should take bound obstacles and make them be your d
Report, edit, etc...Posted by Stereo on 2004-08-20 at 17:42:37
Flag beacons can be moved by the player; this means that they can place a unit where they want by telling a flag beacon to move there.
Report, edit, etc...Posted by mianmian on 2004-08-20 at 18:24:28
Its a bound and a defense. Mainly a defense but theres a bound off the the side which you can complete to gain special things like good towers/units or special abilities like kill all spawns etc....

And yes stere thats sorta what im gonna do.

Paella its called bound defense because its a defense with bounds.
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