Staredit Network

Staredit Network -> UMS Assistance -> Comp Not Ally Vision
Report, edit, etc...Posted by r[s]t on 2004-08-19 at 21:00:06
this is my trigger...


RunAIScript(Turn ON Shared Vision for Player 2);
RunAIScript(Turn ON Shared Vision for Player 1);
RunAIScript(Turn ON Shared Vision for Player 3);
RunAIScript(Turn ON Shared Vision for Player 4);
RunAIScript(Turn ON Shared Vision for Player 5);
RunAIScript(Turn ON Shared Vision for Player 6);
SetAllianceStatus(Force1, Ally);
SetAllianceStatus(Force1, AlliedVictory);
SetAllianceStatus(P8, Enemy);
Comment("p7ally");
PreserveTrigger();



no vision help
Report, edit, etc...Posted by Darvon(MC) on 2004-08-19 at 21:05:38
So this trigger is under player 7? Are you using starforge or xtra?
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-19 at 21:06:44
It's the other way around

PLAYERS:
-players to receive vision

ACTIONS:
-Turn ON shard vision with Player 7
Report, edit, etc...Posted by Darvon(MC) on 2004-08-19 at 21:08:26
Oh stupid me. I thought he wanted the comp to be able to see the players pinch.gif
Report, edit, etc...Posted by r[s]t on 2004-08-19 at 23:48:55
QUOTE(DT_Battlekruser @ Aug 19 2004, 08:06 PM)
It's the other way around

PLAYERS:
-players to receive vision

ACTIONS:
-Turn ON shard vision with Player 7

so palyer 1

always

turn on share vision with palyer 7 and they can see 7?
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-19 at 23:51:05
Yes, that is how it works. The person who wants to receive vision has a share vision trigger to the person they want to see.
Report, edit, etc...Posted by illusion(SS) on 2004-08-20 at 00:14:08
pinch.gif pinch.gif pinch.gif pinch.gif
confused. it jua allways worked for me, lol
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