me personally, i reckon no one should make anymore rpgs and bounds... there is already SO MANY of them... and they are not as playable as team vs team maps...
u guys making bound and rpg maps spend time making more team vs team maps
i love team vs team maps... and im currently working to improve my monster tag map... if anyone would like to help me, pm me..
What does "wif" mean?
> Moved to Garbage.
whats wif your bad head?... sickness
Wif = If im right slang for with.
anyway anyone wanna comment on my first post?
nah we'll just make fun of ur spelling ( will edit this later with a cooment )
yea i reckon there is dat dem there too many bounds and rpgs round deez here parts

Damnit, I wanted to do that! xD
But, player vs player is something I like too.
My "Dark Rpg" project was going to end with a player-vs-player(with a couple of computer preliminary enemies) tournament.
My Offensive Defense is player vs player, and most of the time Mini-game madness will be.
I think battle.net needs more RPG's and needs to stop making bounds..
Theres quite alot of defense maps, to many bounds, some sniper related,
many LotR and Diplo style maps, but not much RPG's. People need to make
more RPG's!
I think bounds have had a very negative effect on mapmaking. Not because bounds are bad, but simply because people who might have created other genres instead waste their time making bounds that are the same as all the other bounds on b.net, Maybe I'm wrong, but I remember before bounds were the craze, team vs team maps and RPGs were coming out like crazy.