Staredit Network

Staredit Network -> UMS Assistance -> Slow Units Down With Out Hyper?
Report, edit, etc...Posted by Zombie on 2004-08-20 at 11:40:57
is there a way to slow a unit down with out hyper, becaues in my map its going to be needed
Report, edit, etc...Posted by Kow on 2004-08-20 at 12:09:22
y dont u want hypers?
Report, edit, etc...Posted by mianmian on 2004-08-20 at 12:43:00
Check the stamina thread i think you could odify the triggers there to work for you good luck on our map it looks cool
Report, edit, etc...Posted by Res-Kevin on 2004-08-20 at 20:01:23


QUOTE(Kow @ Aug 20 2004, 11:09 AM)
y dont u want hypers?

exactly, why don't you?

hyper triggers rule!!! RULE!!! RULE!!!

just like the random mapmaking tips say: Hyper Triggers Make Things go 12.2 Time Faster!!!

Report, edit, etc...Posted by phatdiddy on 2004-08-20 at 20:10:16
Unless you've got no players without waits use the hyper triggers, they really shouldn't be messing anything up.

But if you insist just go create the move triggers a whole bunch of times and stick like 10 of them in the trigger order for that player, so each cycle the trigger will fire alot.
Report, edit, etc...Posted by Cokymonster on 2004-08-20 at 20:23:06
that would make the walk slow for a bit then normal, then slow then normal, etc

thats what happens w/o hyper triggers tongue.gif
Report, edit, etc...Posted by phatdiddy on 2004-08-20 at 20:27:05
Well maybe if you stuck some pointless waits in the trigger cycle that wouldn't mess things up, but maybe pause it enough or something, eh maybe I don't know what I'm talking bout. But then that'd be like hyper triggers.

Well it's the only way really, stupid 2 second pause.
Report, edit, etc...Posted by nyczdigga on 2004-08-23 at 02:49:18
Make Less wait on the triggers?
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