how do i display a message of a number of time?
say i was to display text for 1 minute. how?
I don't know about that, I think Starcraft shows messages for a specific amount of time varying the time by number of characters.
Display text ("text");
wait(time till text goes away);
display text("15 lines blank");
display text ("text");
etc etc etc.
huh?
how do i know when text goes away?
QUOTE(DT_Battlekruser @ Aug 20 2004, 10:24 PM)
Display text ("text");
wait(time till text goes away);
display text("15 lines blank");
display text ("text");
etc etc etc.
He means putting a specific amount of time. Like changing it or something.
QUOTE
huh?
how do i know when text goes away?
testing it on Starcraft and having a stopwatch.
Say you are doing 1 line of text called "text" which takes 2 seconds to dissapear from screen for 60 seconds. Then
DisplayText("text");
Wait(2000);
diplsayText("
");
displayText("text");
repeat 30 times.
QUOTE
testing it on Starcraft and having a stopwatch.
Or just count.
I'm not sure if it is but in starforge the trigger for text display is
DisplayText("text",AlwaysDisplay);
so in the always display part you need to put a number, i think that is how long the message lasts for
With all due respect, get a clue. Always display is which players it shows for. I'm not sure what numbers mean what, but thats what it is.
it's like binary 1= yes 0=no, and it means to display even if subtitles are off or not
Lol, it's [b]not[b] binary. It's what player. 4 is current player, that much i no.
I'm not so sure about that, if you do the trigger in SCXE there is a little check box for always display when subtitles are off or something in the text window.
I'm almost positive you put either 1 or 0, maybe I'm wrong.
how about how clearing amessage like i want
GREEN
then
BLUE
and it shifts (when i t says blue it will be over green
also how fo i put test in hte middle of the map? like in a&o?
Umm DT the number is not for who it shows you choses who it shows for in the select player place. I'm pretty sure cause i made a map and always but 4 as the number and when I am player 1 I still get the message and in scxe editors it sais something bout time if you load a starforge map into it.
OKay then.. i just read Dt post and it said 4 is for current player. takes back what was said

Trust me it's the display always option, so if you put in 0 and the player has subtitles disabled then the text won't display, if it is 1 or higher it'll display no matter what. It has nothing to do with the players.
With all due respect,
stop talking about things you know nothing about. What you say is completely wrong. 4 works as a number and I don't know what others are. I believe it is about players
and subtitles.
QUOTE
What you say is completely wrong.
Proof of it.
QUOTE(r[s)
t,Aug 20 2004, 09:09 PM] how do i display a message of a number of time?
Are you talking about the countdown timer perhaps? You should consider lowering your skill level. Try to be a little more descriptive if you can, are you talking about the numbers at the top of text in the chat area?
DT_Battlekruser: SC displays 11 lines for display text not 15, and you don't have to wait for it to go away, thats why your using so many lines.
QUOTE
DT_Battlekruser: SC displays 11 lines for display text not 15, and you don't have to wait for it to go away, thats why your using so many lines.
Hey I'm being general. I'm trying to help him out. It's best to wait for when it would go away so you have less actions.
will this work?
text-He
wait
text-Hell
wait
text-hello
wait
text-hello there!
will the he dissapear when it says hell?
No, it would ahve to be
Text-
Hell
Wait
Text-
Hello
Wait
Text-
Hello There
^ ^ ^ ^ Just a generalization, I don't know the precise number of lines required
QUOTE(DT_Battlekruser @ Aug 21 2004, 12:04 AM)
With all due respect,
stop talking about things you know nothing about. What you say is completely wrong. 4 works as a number and I don't know what others are. I believe it is about players
and subtitles.
QUOTE
What you say is completely wrong.
Proof of it.
It's got nothing to do with players, that's why the display text action is for
Current Player. At first I thought it was for the always display thing when subtitles are off, but I see it's not exactly that. But I know it's not the player, I don't even know what that example had to do with players, all you did was display a number and in starforge you just stuck 0-6 in the displayalways.
Yes, so if you put 2 according to your deranged misinformed information I could see it. Like I said, STOP talking about something you know nothing about
DT, stop being so rude, as in telling him to stop talking when he is right. That value IS for always display. It tells you that in the syntax: "DisplayText(Text, AlwaysDisplay)".
Yes, but it is not soley related to that. There is some player stuff involved I am sure...