Staredit Network

Staredit Network -> UMS Assistance -> Weapon Switching System
Report, edit, etc...Posted by PsykoticNin on 2004-08-22 at 19:03:01
k im thinking of creating a new map.. but first i need to know the proper way use triggers for this.

say i want to change a marine to a ghost and vice versa and im using a dropship to use as the control for switching the units, what would the triggers look like?

thanks for ur help
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-22 at 19:14:37
Players
Player 1
Conditions
Always
Actions
Move location labeled "follow" on Ghost owned by player 1
Move location labeled "follow" on Marine owned by player 1
Preserve Trigger
Players
Player 1
Conditions
Current player brings at least 1 "Ghost for example" to "underneath Dropship"
Actions
Kill all men for player 1 at "follow"
create 1 ghost for player 1 at "follow"
give all dropship owned by player 1 at "underneath dropship" to(anuetralorcomp player)
Create 1 ghost at unerneath dropship
run "enter transport" at "underneath dropship"
wait 2000 milliseconds
give all dropship owned by "nuetral" to Player 1
Preserve Trigger


That should work but only for player 1 and if you only have a marine and ghost, and if you already have a ghost in the dropship. Also I didnt test this I just came up with it so don't blame me if it doesnt work. Although it should and another problen is this will have a 2 second delay in which player 1 will not have control of the dropship.
Report, edit, etc...Posted by r[s]t on 2004-08-22 at 19:31:16
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thansk to vindexus
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