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Staredit Network -> UMS Assistance -> Starforge Null Terrain
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 13:47:13
I was wondering if there was walkable null terrain that acts like creep and what square it is in master pallete if there is.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-23 at 13:53:43
Generaly all the tiles in one row on the master pallet have the same properties. The tiles next to the creep (horizontally) are walkable although i don't think you can build zerg buildings on it.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 13:56:20
Bolt in twilight I chose the null square at the edge of the creep the very first one and it didn't work...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-23 at 15:30:29
QUOTE(NerdyTerdy @ Aug 23 2004, 12:47 PM)
I was wondering if there was walkable null terrain that acts like creep and what square it is in master pallete if there is.

im not sure about acting like creep, but I remember a null terrain in Space terrain thats walkable. im not sure which number, tongue.gif buts its near the space terain tiles (i mixed them up)
Report, edit, etc...Posted by Chill on 2004-08-23 at 15:56:31
1-14 is universaly walkable. Theres a tile that you can build on and walk on if you have a building generating creep there but i forgot hwta it is.

EDIT: To my knowledge, there isnt one that acts exacty like creep.

EDIT: Oh and that thing that bolt said is osmething you shoudl pay attention to. For example, some of the null tiles are on high elevation and can be used to block a players view.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 18:24:09
Awesome thx chill for the universibly (sp?) walkable tiles.

Edit: IT DIDN'T WORK!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-23 at 18:41:54
You can't walk off of normal terrain onto the walkable null. You can walk off of it or you can create a unit with triggers on it.
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 18:45:59
Oh thanks bolt. *sigh*
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