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Staredit Network -> UMS Assistance -> Help With Doors
Report, edit, etc...Posted by Crispie on 2004-08-23 at 22:13:46
I looked around on search for 20 minutes with no help, so maybe someone can help me here smile.gif How do I make a doodad under the ownership of a certain player. More specifically I want to know how to make the Doodad Doors under the ownership of for example Player 1. I have no clue how to do this..and its a bummer because I want to make the doors open and close lol. Thanks for any help!
Report, edit, etc...Posted by NerdyTerdy on 2004-08-23 at 22:15:56
Well you should just use Xtra and make a door for the player smile.gif.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-23 at 22:16:51
what if the player isnt active? does the door disappear/ not appear in the beginning?
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-23 at 22:17:02
QUOTE
I looked around on search for 20 minutes with no help, so maybe someone can help me here smile.gif How do I make a doodad under the ownership of a certain player. More specifically I want to know how to make the Doodad Doors under the ownership of for example Player 1. I have no clue how to do this..and its a bummer because I want to make the doors open and close lol. Thanks for any help!


1) Doodads cannot be owned
2) Make them open and shut by using enable and disable doodad state triggers.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-23 at 22:18:26
doodads can be owned... like floor gun trap
disable and enable it when something enters the location
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-23 at 22:19:46
Floor gun traps are unit not doodads last time I checked. They show up as units you can select. Doors do not.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-23 at 22:22:20
QUOTE(DT_Battlekruser @ Aug 23 2004, 09:19 PM)
Floor gun traps are unit not doodads last time I checked.

if u use starcraft campaign editor, the original, floor gun trap is known as a doodad
Report, edit, etc...Posted by Crispie on 2004-08-23 at 22:27:14
Well, the problem is that i have a trigger,


Player # brings 1 unit to Location Gate0

then

Set Right Door toggle for all players at location Gate0
Preserve Trigger


The doodad door doesnt toggle, and its frustrating lol. Can someone please help? Or at least explain what I should do.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-23 at 22:28:24
dont use toggle, when someone brings a unit there
disable the doodad state

then when there are no units there, enable it
Report, edit, etc...Posted by CheeZe on 2004-08-23 at 22:28:50
Player X brings at least 1 men to location

Disable (type of door) at location
preserve trigger

Player X brings exactly 0 men to location
Enable (type of door) at location
preserver trigger

if this doens't work, i'm going to kill someone. for real mad.gif wink.gif
Report, edit, etc...Posted by Crispie on 2004-08-23 at 22:41:10
Wow it works, and all this help in just 5 minutes. Dang you guys are awesome.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-23 at 22:43:30
We try hard to be. it also helps to come at the perfect time in mid-evening where everybody is online wink.gif
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-08-23 at 23:52:18
Try using X-Tra editor it lets you give doors to players!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-24 at 11:18:28
QUOTE(CheeZe(U) @ Aug 23 2004, 09:28 PM)
Player X brings at least 1 men to location

Disable (type of door) at location
preserve trigger

Player X brings exactly 0 men to location
Enable (type of door) at location
preserver trigger

if this doens't work, i'm going to kill someone. for real  mad.gif  wink.gif

The close door trigger needs to state the conditions for "all players". Other wise in a multi player game one player will open the door and another players will close it and the door will go crazy.

Don't kill someone smile.gif
Report, edit, etc...Posted by Paella on 2004-08-24 at 17:51:15
don think of the door as owned by 1 player, but if you only want it to open for one person then all you have to do is change the conditions to only allow that
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-24 at 18:41:07
If the door is placed as a unit instead of a doodad then it has a owner. If it is placed as a doodad the owner is player 12 and you must use 'all players' in the action to open/close it.
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