Staredit Network

Staredit Network -> UMS Assistance -> Stacking Lights On/off
Report, edit, etc...Posted by Peet Fargison on 2004-08-24 at 01:42:04
I need to know what the trigger for the light switch is so you can stack... I have the locations and everything for it I just cant figure out the trigger. If someone coud tell me it that would be great. Thanks, Peet Fargison jester.gif
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-24 at 01:55:36
Lets say Im player 1 and I want my lights off

Players:
Player 1

Conditions:
Current Player Brings 1 Civ to Beacon
Switch is clear

Actions:
Set Switch
Execute AI Script Turn OFF Shared Vision for Player 1
Preserve Trigger


Now to turn vision back on

Players:
Player 1

Conditions:
Current Player brings 0 civ to beacon
Switch is Set

Actions:
Clear Switch
Execute AI Script Turn ON Shared Vision for Player 1
Preserve Trigger
Report, edit, etc...Posted by Kow on 2004-08-24 at 05:54:42
It also helps to unally vision with other allies too, so if you're stacking, they dont come and mess up your no-vision.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-24 at 06:08:44
In short, you can't have your ally visioned and showing your units, because then you cannot stack them, but otherwise you can, but don't forget you'll have to HotKey the units in question.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-08-24 at 08:43:03
Players: (Pick a Player)

Conditions:
Current Player Brings 1 Civ to Beacon
Switch is clear

Actions:
Set Switch
Execute AI Script Turn OFF Shared Vision for (What player)
Preserve Trigger


Now to turn vision back on

Players:(Pick a Player)

Conditions:
Current Player brings 0 civ to beacon
Switch is Set

Actions:
Clear Switch
Execute AI Script Turn ON Shared Vision for (What Player)
Preserve Trigger

Theres 2 trigger for that.
Report, edit, etc...Posted by x BakaPeter x on 2004-08-24 at 12:41:04
i dont know exactly how to do this but like put a map revealer near the lights place so if you forget the hotkey you can turn it back on. like pylon d.
Report, edit, etc...Posted by Zombie on 2004-08-24 at 12:53:11
well just incase they forget to hotkey there turn and off


just put map realiver right there at the on and off area
Report, edit, etc...Posted by faith4 on 2004-08-24 at 13:49:10
k i got a question on this too.
how do u use the "AI Script Turn OFF Shared Vision for Player 1
"cuz i cant locate this script anywhere on the editor...
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-24 at 14:09:13
Use: SC-XTRA or Starforge. SE does not have these AI scripts.
Report, edit, etc...Posted by ShadowBrood on 2004-08-24 at 15:24:03
easy
<lights off>
-Players
whoever u want
-conditions
current player brings exactly 1 (unit for lights) to lights off
-actions
run ai script, turn shared vision off for all players
preserve trigger

<lights on>
-players
whoever u chose last time
-conditions
current player brings exactly (same unit) to lights on
-actions
run ai script, turn shared vision on for all players
preserve trigger

i did this by accident when i first saw the ai scripts. then i realized how they made that. but what i dont get is how they saved the old cannon defence maps as *.scm when the lights ai scripts were released when bw came out.
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