I need to know what the trigger for the light switch is so you can stack... I have the locations and everything for it I just cant figure out the trigger. If someone coud tell me it that would be great. Thanks, Peet Fargison

Lets say Im player 1 and I want my lights off
Players:
Player 1
Conditions:
Current Player Brings 1 Civ to Beacon
Switch is clear
Actions:
Set Switch
Execute AI Script Turn OFF Shared Vision for Player 1
Preserve Trigger
Now to turn vision back on
Players:
Player 1
Conditions:
Current Player brings 0 civ to beacon
Switch is Set
Actions:
Clear Switch
Execute AI Script Turn ON Shared Vision for Player 1
Preserve Trigger
It also helps to unally vision with other allies too, so if you're stacking, they dont come and mess up your no-vision.
In short, you can't have your ally visioned and showing your units, because then you cannot stack them, but otherwise you can, but don't forget you'll have to HotKey the units in question.
Players: (Pick a Player)
Conditions:
Current Player Brings 1 Civ to Beacon
Switch is clear
Actions:
Set Switch
Execute AI Script Turn OFF Shared Vision for (What player)
Preserve Trigger
Now to turn vision back on
Players:(Pick a Player)
Conditions:
Current Player brings 0 civ to beacon
Switch is Set
Actions:
Clear Switch
Execute AI Script Turn ON Shared Vision for (What Player)
Preserve Trigger
Theres 2 trigger for that.
i dont know exactly how to do this but like put a map revealer near the lights place so if you forget the hotkey you can turn it back on. like pylon d.
well just incase they forget to hotkey there turn and off
just put map realiver right there at the on and off area
k i got a question on this too.
how do u use the "AI Script Turn OFF Shared Vision for Player 1
"cuz i cant locate this script anywhere on the editor...
Use: SC-XTRA or Starforge. SE does not have these AI scripts.
easy
<lights off>
-Players
whoever u want
-conditions
current player brings exactly 1 (unit for lights) to lights off
-actions
run ai script, turn shared vision off for all players
preserve trigger
<lights on>
-players
whoever u chose last time
-conditions
current player brings exactly (same unit) to lights on
-actions
run ai script, turn shared vision on for all players
preserve trigger
i did this by accident when i first saw the ai scripts. then i realized how they made that. but what i dont get is how they saved the old cannon defence maps as *.scm when the lights ai scripts were released when bw came out.