Staredit Network

Staredit Network -> UMS Assistance -> Repeating Sounds
Report, edit, etc...Posted by ShadowBrood on 2004-08-27 at 01:55:18
how do you make repeating sounds? preserve trigger right?. friend did that and it kept playing his sound over and over and over and layering it instead of repeating.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-27 at 01:58:11
You need to look in the sounds import/export/delete area and then see how long your sound is, then add a wait for how long your sound is after the sound gets played to make it not repeat over and over layering. Oh yea and you might want to take off a little time on the wait trigger since it takes a small amout of time for the triggers to react.
Report, edit, etc...Posted by ShadowBrood on 2004-08-27 at 02:13:58
ahh ok well now how do i do this and not interfere with my triggers. the first obstacle stops halfway through its action on my bound.
Report, edit, etc...Posted by Cokymonster on 2004-08-27 at 07:47:51
hypertriggers. It works very well if you have a large ammount of triggers.

I tend to place my music wavs all the way at the bottom of my trigger list so it fires last.

This way, the map will read all the other essential triggers before bothering with the music. ( a lot of trial and error will make your sound run smoothly. I start with a large wait number so i can count the gap in between and work my way down )
Report, edit, etc...Posted by (U)Bolt_Head on 2004-08-27 at 08:47:43
Use switches or a counter of some sort to have another player run the wait action.
There are several tutorials on the subject on this site

Don't do what cokymonster said, Its wrong.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-27 at 14:50:44
First of all, take a look here; Link and look for a topic on Wav Looping, and then your find out what to do.

Else if you want it to be repeated when you want, but not always repeated, IE: activate for a certain when you want it to.

Conditions:
Set Switch Whatever
(Death Count for Unused Unit Owned By Player Whatever =1)
Actions:
Play Wav
Clear Switch Whatever
(Set Death Count for Unused Unit Owned By Player Whatever to 0)
Preserve Trigger

That will run each time another Trigger sets it up.
Report, edit, etc...Posted by TheOddAngel on 2004-08-27 at 16:43:08
There is a Trigger Download under Triggers in The

Download section

called Loop Music biggrin.gif It Helped me

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Report, edit, etc...Posted by ShadowBrood on 2004-08-28 at 15:16:31
thank you all for helping me ive never even tried to put a sound in one of my maps until O_o bound. it didnt loop. thank you again for your help.
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