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Staredit Network -> UMS Assistance -> Unlimited Special Heroes
Report, edit, etc...Posted by RandomNoob on 2004-08-27 at 02:26:35
Hi. I was wondering if anyone could help me. I know that you can't create the special heroes, admiral dugalle, razagal, aldaris, etc, etc. You have to move them from one part of the map and switch controllers. Thus this allows a limited number of those special heroes. Is there any way that when a special hero dies you could renew the supply of special heroes? I'm thinking along the lines of:
If Special Hero hp is 0% or less.
Set Special Hero hp to 100%
Move it away from battle and switch to Player 12.
Or something that move sit back just as it dies.

Also, my other question is, my map seems to hit the cannot create units limit very quickly, like 5 minutes into the game. Is there anyway to extend that create unit limit? The map starts out pretty empty, with maybe only 10 controllable units per player, with 24 razagals, and 20 dugalles.

Any help will be appreciated. Thanks
Report, edit, etc...Posted by Cokymonster on 2004-08-27 at 07:45:12
Very vague on the map description...

Instead of using the unused heros, use the heros that can be placed.
They are actually the same unit, so there isnt much a big difference.

If you are hitting the cannot create unit really fast when the map is empty, then instead of spamming all and any types of units right away, set a specific ammount of units a computer/player must have before another spawn is created.

Nobody likes to play a map with TOO many units causing the game to lag up. Pace yourself smile.gif


btw, even if you get that condition to work (probably a mod for sc) ANYTHING that reaches 0% hp = dead
and again, your description of your map is too vague. Is it a madness map? defence map? etc...
Report, edit, etc...Posted by Vindexus on 2004-08-27 at 08:01:33
There is no way to detect a unit's hp in sc. So you won't be able to make that trigger that heals it and removes it from battle. The maximum amount of units that tarcraft will allow is 1700, and there's no reason you should ever reach that.
Report, edit, etc...Posted by phatdiddy on 2004-08-27 at 08:24:19
Just place like 50 of each unit off in a section of the map no one can go to. Make them invincible and all and disable invincibility once they are given to a player.
Report, edit, etc...Posted by RandomNoob on 2004-08-27 at 22:43:21
My map is a madness for 8 players. Each player has a unique set of units to choose to spawn. Each player has a civilian to move around to choose which unit spawns out. I've used up every single unit which is why i am using the special heroes. I have like 24 of the special heroes and i know to move them from a remote location in the map. The problem is i can't renew that supply when one dies. Do you suppose if I set a trigger that says if the hero drops below 10 % health, return it back to the remote location? and then make this trigger a hyper one. Could it work?

Also, when there are 8 players i hit the cannot create unit cap very quickly, but on the map it does not seem to have that many units. Do map revealers and beacons count as units?
Report, edit, etc...Posted by phatdiddy on 2004-08-27 at 22:48:51
All units including map revealers count as units, beacons, buildings, ... just about everything. All units, kinda makes sense.

You can't detect a units health via triggers, so you can't do it that way, you'll just have to preplace alot of the unit from the start, there's no other way. Or just eliminate the unit completely from the map.

Still I dont get how you used up all the units, theres alot, maybe you just have too many levels, get rid of some of them, and add some other newer stuff to your madness map. Or just make it for only 6 players or 7.
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