Staredit Network

Staredit Network -> UMS Assistance -> Visible Counters.
Report, edit, etc...Posted by CaptainWill on 2004-08-27 at 15:11:28
In an oldish map of mine *cough* Marine Builders *cough* I hit upon the idea of giving points for keeping a certain number of marines on the 'hill' in the map's King of the hill mode.

The points are awarded constantly with hypers, and I'd like some kind of visual display that updates instantly (it looks a bit lame otherwise). Is there any kind of visual display of score that I could use, considering the following:

- I have used gas and mineral counters.
- Countdown timer is used.
- Custom score is not used.
- Leaderboard update is a little slow (any way to increase updte speed?)

Any help would be appreciated.
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-27 at 15:44:10
Since they're constantly added, you can create a "100 Points" or so unit in a closed off area every time they get that many points. Then you can use Command Most/Least At conditions to base triggers off them.
Or use Custom Score with Leaderboard.
Report, edit, etc...Posted by CaptainWill on 2004-08-27 at 15:49:24
Custom Score with the leaderboard is what I already had. Unfortunately, the leaderboard updates once per second, which is a little slow for my tastes.
Report, edit, etc...Posted by Nozomu on 2004-08-27 at 16:21:09
Minerals and Gas update instantaneously. Use one of 'em.
Report, edit, etc...Posted by ShadowSnipe4 on 2004-08-27 at 16:24:39
You could try a new kind of scoring system, units as in using units that would otherwise be unused in your map to count scores, as in they complete a lap, add a unit or they gain a point add a unit, but this would only work for low amounts of counting.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-27 at 22:03:07
QUOTE
Minerals and Gas update instantaneously. Use one of 'em.


QUOTE
- I have used gas and mineral counters.


QUOTE(Guildelines)
- Read posts carefully and understand them before you post. Otherwise, you're no help to anyone and should get out of the Assistance forum.


Ouch, Ouch.
Report, edit, etc...Posted by Nozomu on 2004-08-28 at 01:59:53
Hey, I can't read every fricking Assistance post thoroughly. Half of 'em are like this:

QUOTE(NoobmastaPIMP)
Um how do I use switches cause lol i tried useing tham and they dint work..1 staredit is dumb ecause switches dunt make ne sense lol
Report, edit, etc...Posted by Vindexus on 2004-08-28 at 02:11:28
QUOTE
Players
- Humans
Conditions
- Command the most men at hill
Actions
- Add 1 death for Unused Unit
- Preserve Trigger


QUOTE
Players
- Humans
Conditions
- Current player has at least 15 deaths of Unused Unit
Actions
- Add 1 Custom Score
- Set deaths of Unused Unit to 0
- Preserve Trigger


Do that then you can use Leaderboard and it will update as quickly as you gain score. You may have to tweak how many deaths of Unused Unit you need to fire the second trigger.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-28 at 06:03:49
Leadership board cannot be improved in speed, however you can just accept it and continue with it. If you only have two Leadership Boards part this is an option.

Conditions:
Always
(or whatever...)
Actions:
Toggle LeadershipBoardSwitch
Preserve Trigger

Then you have one for it set, and one for it cleared, and it works nice and fast and doesn't require any waits!
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-28 at 11:35:17
QUOTE
Hey, I can't read every fricking Assistance post thoroughly. Half of 'em are like this:


Yes, but that was in his first post asking for help. You should at least read every word of that.
Report, edit, etc...Posted by CaptainWill on 2004-08-28 at 14:52:31
Cheers for the help, but it looks like I'll have to live with the one update per second of the leaderboard.
I would have used gas, but I need it in the game.
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