I want to be able to stack with triggers. Let me show you what I mean.
For condition I put Current player has suffered 1 death of Marine
and for action I put create 1 Protoss Photon Cannon At Player 1 men(on bunker).
the Question I have is when I play the map and do the trigger the cannon doesnt show up on the bunker. It sais something like unit unplacable.
So can someone please tell me what I am doing wrong and/or need to fix.
I'm 98% sure you can't stack buildings with triggers.
QUOTE(@:@ @ Aug 27 2004, 03:01 PM)
I'm 98% sure you can't stack buildings with triggers.
Too bad, have to think of something else then.
you can make a bunker, fill it with a marine, then move the bunker away and then u can do that many times
and the marine will fire from nowhere
unless you want to have something able to be killed
then u can make something in the end, like a photon cannon
when that dies, kill all those moved bunkers
I got an idea, although this is just guess work since I don't know too much about enabling/disabling. Well I've seen units that have been disabled/enabled/enable, or something like that, that could walk through each other and still fire. And I know I've done something to cannons to make them unselectable, dunno if they'd still fire though.
But If you could do the same thing that happened to the units where they could walk through eachother, maybe we could do it for buildings too.
I dunno just an idea, o and i have a map where that unit thing is done if any one wants to see. Nothin i made just some map.
YOu can tmake buildings so you can build on them. THe best you can do is make them unlcikable. use the invisable marine trick, it is the only possibility.
Also if you prestack buildings in the editor, then remove 1 it leaves the space it was on buildable allowing you to place another building on top of it.
QUOTE(phatdiddy @ Aug 27 2004, 09:04 PM)
I dunno just an idea, o and i have a map where that unit thing is done if any one wants to see. Nothin i made just some map.
Yeah, I would like to see it if you could.
Thanks for the help all.