Staredit Network

Staredit Network -> UMS Assistance -> Killing 1 Step At A Time
Report, edit, etc...Posted by Kusion on 2004-08-27 at 20:10:52
so im making a map (ur always seeing me say that wink.gif ) and i want it to be so i make like a (zigzaged disgust.gif ) line of dark archorns so when the ling touches them it kills them w00t.gif!! but i dont want to make it a (squared disgust.gif uo line like in space bound [no offence whoever made that map]) i just want it to be 1 location not 26...how?
Report, edit, etc...Posted by LegacyWeapon on 2004-08-27 at 20:43:47
u make a condition centering the location to the ling
theres an action called "Move Location" which centers that location on the ling at a specific location.
so here it goes

QUOTE
Players:
Player with ling

Condition:
Always?
When the ling is at someplace?

Action:
Center location labelled "zergling here" on "unit? zergling?" at "anywhere"


QUOTE
Players:
Whoever owns the zergling

Condition:
Player X (x is the computer) commands atleast 1 "Dark Archon" to location "zergling here".

Action:
Kill all "zergling" for Player Y (y is the player who owns the zergling)
Report, edit, etc...Posted by BeeR_KeG on 2004-08-27 at 20:45:58
Conditions:
-Your Conditions
Actions:
- Move location to unit
- Preserve Trigger

Conditions:
-Comp brings archon to that location
Actions:
- Your actions
Report, edit, etc...Posted by Kusion on 2004-08-27 at 20:49:40
QUOTE(BeeR_KeG[eM)
,Aug 27 2004, 07:45 PM] Conditions:
-Your Conditions
Actions:
- Move location to unit
- Preserve Trigger

Conditions:
-Comp brings archon to that location
Actions:
- Your actions

im confused...this will just be 1 location for the killling but why the center view?
im very confused now srry
Report, edit, etc...Posted by LegacyWeapon on 2004-08-27 at 20:51:40
there is no center view...
its MOVE LOCATION!
you move the location to somewhere
so you move the location to center on the zergling/whatever unit
Report, edit, etc...Posted by Kusion on 2004-08-27 at 20:53:38
ok ok move location... but whats that gonna do?
Report, edit, etc...Posted by LegacyWeapon on 2004-08-27 at 20:58:11
heres an example
best with fast triggers of course
Report, edit, etc...Posted by Kusion on 2004-08-27 at 21:06:53
umm ya still dont get it but thxs
Report, edit, etc...Posted by BeeR_KeG on 2004-08-27 at 21:10:01
The action move location is something like this(It's not exact since I can't install SC)

MoveLocation(P1, Zergling);

It will make the location stay always on top of the zergling.
So it's pretty much more efficient to do thr bring unit the new way and not the traditional way.
It also uses only 1 location and not many.
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-27 at 21:10:04
QUOTE(Wraith @ Aug 27 2004, 08:06 PM)
umm ya still dont get it but thxs

It simple...

You make a trigger that ALWAYS moves a location onto the zergling. The reason you do this is so that you can know where the zergling is AND what is near his body.

So keep in mind that the location is always on top of the zergling right? So now, when the zergling BRINGS an Archon to the location, you can set off another trigger to kill the zergling.
Report, edit, etc...Posted by LegacyWeapon on 2004-08-27 at 21:11:41
Let me explain the center location trigger.

Center location moves a location onto a specified unit at a specified location where the unit is at the center of the location. When the specified unit is not there, it will move to the center of the specified location.

Ex.
Center the location X on zergling at anywhere

This will center the location labelled X onto the first zergling (from bottom left upward then all the way right) at anywhere.
Report, edit, etc...Posted by Kusion on 2004-08-27 at 21:13:58
i think i get it
when the location follows the ling to the archorns the trigger will activate and kill the ling?
Report, edit, etc...Posted by BeeR_KeG on 2004-08-27 at 21:19:48
Exactly.
The location is moving and when the location moves into an archon it activates.
Report, edit, etc...Posted by Kusion on 2004-08-27 at 21:22:03
wow how eazy....thxs smile.gif beta.gif
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