Staredit Network

Staredit Network -> UMS Assistance -> Music That Playes When
Report, edit, etc...Posted by TheOddAngel on 2004-08-28 at 10:50:15
Well im making a Defence map and i want this certain little wav to play everytime the comp looses a man

I dont knwo how to do the triggers properly for every kill

or im jsut slow today...

............................................................
Report, edit, etc...Posted by Kow on 2004-08-28 at 10:53:30
Computer suffers at least one death of *unit*

Play wav
set deaths of *unit* to 0 for computer
Preserve


or subtact 1 death seeings how, you might want it to play for EACH unit not jsut when at least one dies
Report, edit, etc...Posted by TheOddAngel on 2004-08-28 at 10:56:20
oh ya blink.gif

hehehehehe pinch.gif

yup I'm slow today blushing.gif
Report, edit, etc...Posted by Kow on 2004-08-28 at 10:57:02
Im always like taht, i haent worked on my maps since schoole startd... and ive been in a melee mood... hmm IM GOING CRAZY
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-28 at 11:46:11
QUOTE
Computer suffers at least one death of *unit*

Play wav
set deaths of *unit* to 0 for computer
Preserve


or subtact 1 death seeings how, you might want it to play for EACH unit not jsut when at least one dies


Can't you just use "Any Unit" or "Men"? It makes it much easier.
Report, edit, etc...Posted by NeoNightmareX on 2004-08-28 at 11:49:37
QUOTE(TheOddAngel @ Aug 28 2004, 09:56 AM)
oh ya  blink.gif 

hehehehehe  pinch.gif

yup I'm slow today  blushing.gif

dont worry im slow everyday yes.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-08-28 at 12:29:51
With that trigger the sound is only going to play once for one player. It will subtract the death with that player's trigger and not fire for anyone else. (unless multiple units are killed)

You'd want something like this...
Players: Computer
Conditions: Current Player has suffered at least 1 Death of Men
Actions: Preserve Trigger
-Subtract 1 Death for Current Player of Men
-Add 1 Death for Force 1 (Assuming they're the human players) of *unused unit*

Players: Force
Conditions: Current Player has suffered at least 1 Death of *unused unit*
Actions: Preserve Trigger
-Subtract 1 Death for Current Player of *unused unit*
-Play (.wav file)

This way, when the comp suffers a death, they add a trig for the human players, who each subtract a death to play the .wav. That way every human player hears something regardless of the number of enemies killed.
Report, edit, etc...Posted by .Coko[CK] on 2004-08-28 at 14:04:01
Dude that will just keep repeating itself over and over...
Report, edit, etc...Posted by LegacyWeapon on 2004-08-28 at 18:21:02
no it wont...
his way prevents the sound from playing too many times when u kill lots of enemies
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