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Staredit Network -> UMS Assistance -> Nuke Question
Report, edit, etc...Posted by OriginalG. on 2004-08-28 at 15:02:07
Sorry for creating so many threads in the last couple of days but I am making a map I wanted to ask some questions.

I wanted to know if you can use triggers to make the nuke attack at specific locations without using a ghost.
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 15:04:24
If you use Junk Yard dog the nukes will go on there own but they won't go to a specific location, more like randomly. I think you'd need the ghost. Maybe if you use another AI script, but I doubt it.
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-28 at 15:12:15
QUOTE(OriginalG. @ Aug 28 2004, 02:02 PM)
I wanted to know if you can use triggers to make the nuke attack at specific locations without using a ghost.


Nope, you need a Ghost to initiate a Nuclear Launch.

And to do that do the following:

-First, make a Command Center with a Nuclear Silo attached. (Make sure this Player is a Computer.)
-Next place a location over the Command Center and Nuclear Silo called Build Nukes or something
-Then do the following triggers

CONDITIONS:
--
Always
--

ACTIONS:
--
Execute AI Script At Location "BW Terran 2 - B (Fill Silos with Nuke (Type 2))" at Build Nukes
--

-Then make a location where you want the nuking to happen, and another trigger to start the Nuking...

CONDITIONS:
--
Whatever
--

ACTIONS:
--
Create 1 Ghost For Computer Player At Nuke Location. Apply Properties (Cloak?)
Run AI Script At Location NUKE HERE
--
Report, edit, etc...Posted by LegacyWeapon on 2004-08-28 at 18:22:46
but u can use a fake nuke by make the location the same size as the nuke range and make it so that it palys the sound and all and kills a nuke there or something
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-28 at 19:31:12
If you do that keep in mind nukes take 24.6 seconds from launch to explosion.

heh, that should be one of the random mapmaking tips.
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 20:08:38
QUOTE(DT_Battlekruser @ Aug 28 2004, 06:31 PM)
If you do that keep in mind nukes take 24.6 seconds from launch to explosion.

heh, that should be one of the random mapmaking tips.

So the distance from the target doesn't matter? Hm, that's good to know.
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 14:21:49
u have to use ai script at location and condition anything u want

u can probably remove the ghost after it nukes though or always have it cloaked
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-11 at 20:22:40
But you'd have to time it because a nuke won't fir the bring unit to location thing, but it will if it on silo, so can wait the amount of time before ghost isn't needed and have it wait that long after 0 nukes in silo, then remove it. I would just have it cloaked though then remove it when it isn't needed.

If you do make it nuke though, make sure ghost is in range, I don't think it will walk over to nuke, also, make sure it's Terran otherwise it usually screws up and won't work.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-12 at 12:30:58
Nuclear missiles have no attack. When the ghost nukes, it creates a spell that hase the nuke explosion graphics.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-12 at 20:35:12
And their damage is calculated like this.

They will do either 2/3 total HP of unit, or 500 damage, w/e does more. Then it calculates armor settings and stuff, but I haven't been able to make them do a lot of damage to 9999 units, while they usually follow the rules otherwise.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-13 at 19:54:35
No im sry, ghosts, only are the things 2 activate a nuke launch. now i do have a question, is there sum editor that can make it so sum other unit can launch?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-13 at 22:47:03
StarGraft --- Modding Utility. No editor can do this. Receive modding elp at http://www.smempire.org
Report, edit, etc...Posted by OriginalG. on 2004-09-15 at 15:37:36
I cant get it to open is sais the following:

Starcraft was unable to open the required file. if this problem persists, try uninstalling and reinstalling Starcraft use the program "SETUP.EXE" on the Starcraft CD-ROM.

The problem occured while trying to load

custom\mgppatch.mgd
The system cannot find the file specified.

Can someone help me out.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-15 at 18:08:53
"Try uninstalling and Reinstalling Starcraft using the CD-ROM." Really. tongue.gif
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-15 at 18:10:43
I always got errors when I tried to mod on Starcraft, I followed all the steps but it still gave me hell. Plus, I don't see the point of mods unless you plan to play it at a LAN or something.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-15 at 18:11:54
Mods can be played on Bnet. Just all run the same mod.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-15 at 18:18:36
Yes I know that kruser, but I don't think it's worth the trouble.
Report, edit, etc...Posted by OriginalG. on 2004-09-15 at 19:14:07
QUOTE(DT_Battlekruser @ Sep 15 2004, 05:08 PM)
"Try uninstalling and Reinstalling Starcraft using the CD-ROM."  Really.  tongue.gif
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Wouldn't that make me loose all my data and stuff.
Report, edit, etc...Posted by Tuxedo Templar on 2004-09-15 at 19:35:30
If you had a preplaced nuke somewhere or could control when one is created, you can hijack it with triggers by using some AI Script triggers, and affectively control its path. It won't explode like you want it to but you can make a cheasy explosion effect with dying terran mech units and use triggers to hurt/kill whatever is at the intended explosion location instead. Complete the effect with the Nuclear Launch Detected message (bonus points for figuring out how to play the wav for each player's race) and that's as close as you'll get to a ghost-less nuke. Pretty good though, if you ask me (albeit a tad complex and inexact).
Report, edit, etc...Posted by OriginalG. on 2004-09-15 at 19:44:56
QUOTE(Tuxedo Templar @ Sep 15 2004, 06:35 PM)
a tad complex
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For me it might be much more than a tad.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-15 at 21:26:41
QUOTE
Wouldn't that make me loose all my data and stuff.


Save it to somewhere else for safekeeping.
Report, edit, etc...Posted by OriginalG. on 2004-09-16 at 15:29:11
QUOTE(DT_Battlekruser @ Sep 15 2004, 08:26 PM)
Save it to somewhere else for safekeeping.
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I had to reinstall starcraft before a couple of times and when I did that I wasn't able to open the files and maps.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-16 at 20:00:36
Move C:/Program FIles/Starcraft/Maps to C:/Documents And Settings/You/My Doucments, then reingstall Starcraft, then move the directory back again.
Report, edit, etc...Posted by OriginalG. on 2004-09-17 at 15:24:08
Yeah its too late I already lost everything but thanks anyway.
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