Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-28 at 22:11:18
well i'm making a zombie type map and i added shops but i forgot how to make a player own the shop when the players goes near it. Can anyone help me plzzzzz
Report, edit, etc...Posted by Vindexus on 2004-08-28 at 22:24:52
First, there's this
QUOTE
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!
So you should probably edit your first post and change the name of the thread.
Then there's the triggers.
QUOTE
Players - Humans Conditions - Current player brings at least 1 men to Shop 1 Use - Player 8 brings at least 1 building to Shop 1 Building Actions - Give 1 Building at Shop 1 Building to Current Player - Preserve Trigger - Display Text "Entered Shop" - Preserve Trigger
QUOTE
Players - Humans Conditions - Current player brings exactly 0 men to Shop 1 Use - Current player brings at least 1 building to Shop 1 Building Actions - Display Text "Leaving Shop" - Give 1 Building owned by Current Player at Shop 1 Buidling to P8 - Preserve
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 22:30:26
Just give the shop to the player, then give it back to the comp when they leave.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-28 at 22:48:21
Can you help me o 1 more trigger PLZZZZZ i need help when you kill a specific unit you get a amount of money
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 22:57:31
next tiem check the map making tricks and help archive
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-28 at 23:03:27
I can't really understand that ...
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-28 at 23:07:03
QUOTE(Wolfmasterkouga @ Aug 28 2004, 10:03 PM)
I can't really understand that ...
Then why is your mapping skill Advanced?
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 23:08:34
Ok then, well each unit gives a kill score for killing it. What you do is have a trigger that subtracts a players kill score and then gives them resources or whatever for it.
CONDITIONS: P1 Kill score is at least 1. ACTIONS: Set p1 kill score to 0. Add 1 min. Preserve trigger.
Something like that will just give 1 min for each kill. Now if you look in the archive there you can find every units kill score. THis way you can subtract exact amounts and give the player different amounts of money depending on the unit killed. I've got another link here, maybe you'll understand that.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-28 at 23:13:36
well my making skill should't be advance i just know alot but only a little in don't know thats all
Report, edit, etc...Posted by Vindexus on 2004-08-28 at 23:15:53
QUESTION: Should I included this in my count of topics based on Kills to Cash? It's not really the reason for this topic so I dont' think so. Anyway, here are the other 10.
Report, edit, etc...Posted by phatdiddy on 2004-08-28 at 23:56:46
Nah but the topic was brought up, go ahead and include it.
Report, edit, etc...Posted by Felagund on 2004-08-29 at 01:01:04
Vindexus, that's only 9
Report, edit, etc...Posted by Vindexus on 2004-08-29 at 01:20:05
Well son of a gun , I can't count.
Report, edit, etc...Posted by DT_Battlekruser on 2004-08-29 at 01:36:16
QUOTE
I can't really understand that ...
Lol, it's becuse it is . Try one of Vindexuses 9 lings or refer to the stickyed FAQ. To all: STOP POSTING THE SAME STUPID QUESTION
Vindexus> SHouldn't it be 10 plaus this which makes 11?
Report, edit, etc...Posted by Vindexus on 2004-08-29 at 01:41:12
I actually only had 9 before, so with this it makes 10
Report, edit, etc...Posted by .Coko[CK] on 2004-08-29 at 07:38:54
Dudes, serious pointless flaming spam against newbs!
Anyhow, what is it with people and Cash for Kills problems, it is very simple, though i don't like this way of doing it, prefer the old Binary Method, because you can set it so that the bigger units, which i make harder anyhow, take longer to kill and are worth it!
Though it sometimes gets mucked up, and i know Bolt can't stand it!
Report, edit, etc...Posted by TheOddAngel on 2004-08-29 at 11:38:17
lol ... Funny
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 12:11:52
I'm sortof a noob but still i should get repest
Note can anybody help me
Report, edit, etc...Posted by TheOddAngel on 2004-08-29 at 13:03:55
Im Nt Laughing at you personaly...
Im kinda laughing at the HUGE letters DT_Battlekruser said
lol i was goin down the forums then outa no where
out comes htis Font 38
compared to fhont 14
lol funny
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 13:09:18
Can any body help me plzzzzz
Report, edit, etc...Posted by CheeZe on 2004-08-29 at 13:09:55
unless i read something wrong he said how do I get a certain amount of money when I kill a certain unit.
I think using what they did plus using 'computer has suffered death of a certain unit' will work. but it probably has problems.
edit, don't say stuff like that. just wait, the answer will come up.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 13:13:54
but if i do suffered death trigger the other players gain the money too cuz my map is muiltplayer
Report, edit, etc...Posted by CheeZe on 2004-08-29 at 13:20:43
so much for
QUOTE
ADVANCED: You are familiar with all trigger actions and conditions and have experience in all map editors. Knows how to create complex trigger systems without help.
it doesn't matter what your skill level is, but the lower it is, the more help you get (<---- beginner)
Players Force 1 Conditions Current Player Score is at least 1 Computer has suffered the death of at least 1 UNIT Action Modify Death Counts for Computer: Set to 0 for UNIT Modify Score for Current Player: Set to 0 kills Add X minerals Preserve Trigger
PROBABLY DOESN"T WORK BUT THATS OK BECAUSE I JUST THOUGHT OF IT OUT OF MY HEAD
Report, edit, etc...Posted by Staredit.Net Essence on 2004-08-29 at 13:23:34
that causes problems in my game :/
Report, edit, etc...Posted by .Coko[CK] on 2004-08-29 at 13:49:21
Seems a little strange, maybe subtract the deaths amount each time then add a set amount? That way it would effect all there, so make it Current Player Subtract.