My timer for me game doesn't seem to work... and how do you make it show up?
Edit 1: Oh, and I got the gateway to work without pylon, but when it switches under a player's control and player leaves the location the gateway doesn't go back to player 8
I didn't dl the map but
Hint : use a switch for the countdown timer
Trigger 1
Conditions:
Always
Actions :
Set Couuntdown timer to ___ game seconds
wait for 1000 milasec
Set Switch _
Trigger 2
Conditions:
Switch _ is set
Countdown Timer is ___ game seconds
Actions:
what ever you want
Gateway Problem:
Use Switches
Switches make a good map better
This should work...
Not sure thou
I didn't understand that...
Posted on Aug 29 2004, 03:31 PM
I didn't understand that...
TheOddAngel Posted on Aug 29 2004, 10:44 AM
I didn't dl the map but
Hint : use a switch for the countdown timer
Trigger 1
Conditions:
Always
Actions :
Set Couuntdown timer to [How many seconds you want] game seconds
wait for 1000 milasec
Set Switch 1
Trigger 2
Conditions:
Switch 1 is set
Countdown Timer is [0] game seconds
Actions:
what ever you want to happen
Is That better?
QUOTE(TheOddAngel @ Aug 29 2004, 03:40 PM)
Posted on Aug 29 2004, 03:31 PM
I didn't understand that...
TheOddAngel Posted on Aug 29 2004, 10:44 AM
I didn't dl the map but
Hint : use a switch for the countdown timer
Trigger 1
Conditions:
Always
Actions :
Set Couuntdown timer to [How many seconds you want] game seconds
wait for 1000 milasec
Set Switch 1
Trigger 2
Conditions:
Switch 1 is set
Countdown Timer is [0] game seconds
Actions:
what ever you want to happen
Is That better?
What is the wait for? I dont think you will need it...
What's the switch for? You don't need it.
QUOTE
Players
- P8
Conditions
- Always
Actions
- Set Countdown Timer to 30 Seconds
QUOTE
Players
- Humans
Conditions
- Countdown Timer is exactly 0 Seconds
Actions
- Do Stuff
Here's my way, you can even use it with hyper triggers without things fuxing up.
Ok save a 2x2 area on a area of the map that is left out...
Create a turret with 100hp and set it to 1% hp for a player.
Now create a trigger that makes it so every time the turret dies, you can have something happen... let's say you want something to be done after 30 seconds...
Well in the turret trigger, make it add 1 to a death of a unused unit like a beacon.
Now in another trigger, you just need it so after 30 deaths of the beacon, the action happens... it's simple.
If you want longer or shorter timers, just modify the hp of the turret or the percentage it is set on.
Thats just far to complicated for him, and you might as well use a counter, thats the damn same thing as that Rev...its just not wasting a unit...
Thats odd because i use hyper triggers with my countdown timmer and i I need is a switch... the wait and switch stop it from saying its 0 seconds before the timer is set up to whatever time...
well hyper triggers make everything faster so i usually do, Ingame time is at least 1 second
so that it doesnt activate when the game just starts
0 countdown time is when there is no countdown timer...
Thanks for the help.. I never knew that would happen...
Does that always happen when you don't have something that happens at the end of the countdown timer?
When you see no countdown timer
The map thinks the countdown time is 0
End of story
Condition: always
action: set switch timer
condition: timer is set
action: show countdown timer (whatever ms)
condition: elapsed time during scenario
action: clear switch timer and defeat or whatever u want
Psycho, do you know the mening of "thanks i got it now" or "end of story"??? STOP SPAMMING! I reported your post this time.