I should really stop answering people's posts and get really rocking on the map. The next time I post I will sure I have the terrain done - This thread mite be a bit dead by then.
QUOTE(Coko)
A very interesting project, and first of all, probably a first on this website, would you please edit your map skill and increase to Average at the moment, because you are not a beginner! With a beta out, and people's views maybe increase to Advanced, because you seem to have a clear understanding of Starcraft's abilities or lack of, and how to use them!
A word of warning, be careful not to go overboard with the effects, because of testing and mistakes in your code problems can quickly arise. Also the more, "strange" abilities and triggers you have going on the higher the chance of bugs appearing, some of which seem almost impossible to remove.
You mentioned you would be doing this over a couple of maps, a good idea for this type of project. With that kind of option, maybe reduce the number of guns in each map, and enable more as the game continues, or "Campaign" as you might call it. That way you save yourself a lot of problems with slower triggers because of high amounts of them, and give reason for people to keep going, ignoring the Storyline of course.
Sounds do add a lot to map, but try to refrain from going overboard, and don't just add sounds because, they sound "cool", each and everyone must have a purpose within the map. I'd advise making them run through the String Saving options that is in the Map Archive, written by myself for any Wav's that need to be played once, and don't get constantly repeated after themselves!
Good luck with this map, can't wait to see the results!
Thanks Coko, I wish someone would mention what level of map making I deserve. ^__^ Anyways, I liked your recommendation of putting a little bit extra in each scenario of a campaign. So when my first demo or beta comes out there will not be all the functions I mentioned before. I know I went overboard a bit because I have so many ideas I know I can put in. I've currently done the terrain for Mission 1 and 2, however I still have the terrain for the Mission 3, 4, outside, other, ammo, bar, weapon etc. section to do..
QUOTE((DB)Baal)
I feel special But yeah if there is anything you wish to use from my Doom 3 map I will gladly lend my experience to help your map along. I remember though I did play a Half Life map but there was a glitch that sent you to the last boss in a split second. Thanks for the luv
Thanks, I will ask you things I may have queries about, since I do not have much experience in my past map making years. I have been making newb maps all my life and never used any good functional triggers. I only just discovered starforge and SCXE 2 month ago and I mite have come a little too far to do this map. However, what comes out is what everyone will get - obviously. Keep your expectations low for a while since this mite not come out until "Summer 2005". I have never actually experienced how to make a trigger the above spells may require but i do know how they may work. Referring to what Coko said, making it too complicated may have unfixable bugs and I will always keep that in mind.
QUOTE(Wolfmasterkouga)
I've never played half life before but your game sounds kick ass it willl take along time to make...
Thanks for the encouragement Wolf, yes it will take a long time to make, especially the whole series. I have never devoted myself to map making a lot. I do only a bit in a week since I have got other things to do. Nonetheless, this will build up to something one day.
QUOTE(Moogle)
Good Trailer , map seems like going be very fun. This 1 player map? or is everyone Freeman? because dont think was that many heroes in it. Is going be like real half-life were people follow you and stuff. Like when talk to guard he'll assist u n follow you as well cover fire? Good Luck
Hey, Moogle. I really have to thank a lot of people for what I have learnt in 2 months. The day Moogle watched my NitE Trailer with me he said "Lol, that sucked" but that isn't what he just said to me. He taught me things, I asked questions and challenged myself to do better. I do not know If i have achieved and improved myself but that will really depend on what other thinks and when the map really comes out. To answer your (moogle) 's questions... Honestly, I do not own the half-life game but I do know how it goes in the beginning. The middle section of the actual game is just a series of killing. I could alter it into a storyline and put it together in my map. I have pklanned this to be 3 players, if due to vision purposes I have to cut it down to two, that may be inevitable. Only Player 1 will be Gordon Freeman, an innocent scientist. Player 2 will be a some unimportant person and because of of his unimportantness he was not overrun by aliens in the beginning and became one of the survivors. Player 3 will be another player starting far off on the road and in the woods. They will not all play the same role (I don't know if I should make it all 3 players will or will not be required to finish the game.) Although they will still work to achieve the same goal which is destroy the boss.