ill just layout the triggers then ask the question at the end
condition:
always
action:
set "selection random unit"
condition:
when "selection random unit" is set
action:
randomize: A
randomize: B
....
randomize: J
clear " selection random unit"
preserve trigger
condition:
when A is set
when current player brings exactly 0 units to "Area"
action:
create *whatever unit*
clear A
Set "selection random unit"
preserve trigger
Condition:
when B is set... this repeats for different units until A-J switches are used up.
Condition:
when current player brings atleast 1 unit to "area"
action:
Move men for current player at "area" to "another place"
preserve trigger
Ok, now that you saw the synopsis of my triggers, my problem seems to be that, though it is random, it seems to give me triggers A and B about 95% of the time. BUT if i remove the "when current players brings exactly 0 units to "area" condition, the random triggers work very well, but the units pour in too fast!
I guess my question is, is there another way to set this up?