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Staredit Network -> UMS Assistance -> Need Some Simple Trigger Help
Report, edit, etc...Posted by PreludeOfDeath on 2004-08-31 at 22:12:23
Ok, I dunno if this is somewhere on the forum or tutorials or anything, but I dont have time too look, and maybe someone here knows.

2 triggers:
Creep in an area without creep colonys/other buildings (like that one where you dodge the larva with a zergling)
Creating a unit, killing it, and having the unit die when it goes onto the alive unit (like in bounds) (I forget how to config this one... heh)
Report, edit, etc...Posted by KiLLeR2001 on 2004-08-31 at 22:25:59
1. You can place the creep tile with StarForge/SCMDraft.

2. Trigger
Trigger
Players:
¤ Any
Conditions:
¤ Whatever
Actions:
¤ Create 1 Explosion At Location
¤ Kill All Units For All Players At Location
¤ Wait (whatever)
¤ Preserve Trigger


That simply kills any unit that gets in the way when the explosion occurs because it kills men for all players at that given time.
Report, edit, etc...Posted by greenreaper on 2004-08-31 at 22:34:02
I think he means like if you bring unit to a Dark Archon (Fire). Here's how you do it.

Trigger
Description:
Center Location
Players:
¤ Bounder
Conditions:
¤ Always
Actions:
¤ Center Location labeled "P1" on all "bounder" at anywhere
¤ Preserve Trigger



Trigger
Description:
Fire
Players:
¤ Bounder
Conditions:
¤ Player "Enemy" brings at least "1" "dark archon" to location "P1"
Actions:
¤ Kill 1 "bounder" for "Player 1" at "P1"
¤ Preserve Trigger
Report, edit, etc...Posted by Vindexus on 2004-09-01 at 00:38:22
QUOTE
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!


Just for next time wink.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-09-01 at 07:38:51
Creep can be placed instantly by placing a Creep Colony and then removing it, but it will fade away, however you can have it constant and preplace it, but thats all you can do with it.

You other question has been answered above, and if you want to create more than one explosion and have it go off after a time, then just make it a Switch to Set, and once they get passed it Clear the Switch. You can have it so that many units are created and destroyed at the same time, by putting them all before the Waits and then have the waits after each time. Remember to set it to All Players in the Kill Location, else it won't kill all the units, and make sure not to set it to just 1 kill, because then it creates problems!
Report, edit, etc...Posted by LegacyWeapon on 2004-09-01 at 17:42:01
this is the example of the trigger for the zergling dying on contact with the dark archon
Report, edit, etc...Posted by PreludeOfDeath on 2004-09-03 at 18:39:44
Thanks everyone... That helps.

Also, those trigger things look sexy.
Report, edit, etc...Posted by Kow on 2004-09-03 at 18:42:13
WHAT IS IT WITH TRIGGERS BEING SECSY!!!!
Report, edit, etc...Posted by LegacyWeapon on 2004-09-03 at 18:51:56
for the creep, use starforge
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