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Staredit Network -> UMS Showcase -> My lotr map(name undicided)
Report, edit, etc...Posted by feiteng on 2004-08-31 at 23:46:44
This map is a lot different than most lotr maps out there (saurons deciet, last alliance, choronicals etc). Here are some features:

-Extended terrain
-Secondary Spawn(you can opt to build a academy or a starport), academy gives you better spawns while starport gives you more spawn points.
-Death counters, rather than waits.
-special "abilitys"
-Frodo toggles ring via consume
-Frodo invisible form is frodo invisible
-Denethor can use the palantir but when he does the enemies can see you.
-Bring Worker to the door to open it
-Morph into gaurd to heal nazguls
-Mouth of sauron can "convert" basic units with dswarm
-Corsairs of umbar can unload units with dweb
-You need to destroy all of the opponents special buildings to win(no victory trigger yet)
-4v4 for more fairness

Well here is a file of an extremely beta version of it, there are a lot of bugs that will eventually be fixed.
Report, edit, etc...Posted by EruIluvatar on 2004-09-01 at 11:22:36
QUOTE(feiteng @ Aug 31 2004, 10:46 PM)
This map is a lot different than most lotr maps out there (saurons deciet, last alliance, choronicals etc). Here are some features:

-Extended terrain
-Secondary Spawn(you can opt to build a academy or a starport), academy gives you better spawns while starport gives you more spawn points.
-Death counters, rather than waits.
-special "abilitys" 
  -Frodo toggles ring via consume
  -Frodo invisible form is frodo invisible
  -Denethor can use the palantir but when he does the enemies can see you.
  -Bring Worker to the door to open it
  -Morph into gaurd to heal nazguls
  -Mouth of sauron can "convert" basic units with dswarm
  -Corsairs of umbar can unload units with dweb
-You need to destroy all of the opponents special buildings to win(no victory trigger yet)
-4v4 for more fairness

Well here is a file of an extremely beta version of it, there are a lot of bugs that will eventually be fixed.
[right][snapback]62788[/snapback][/right]



Ok well as a Tolkien fanatic, I have a few questions. What do you mean by extended terrain? Do you mean detailed? Do you mean actually extended past the map of Middle Earth? Next, the Frodo idea has been done in Seige of Gondor, but I think your way is alot better with the toggle. Now that worker idea sounds like it might not float. Just think, if someone had a gate open, someone recalled some units in, they stick those units on the beacon, and then freeze them there, leaving the game unable to be closed. It's a fine concept, just might not work well in-game.

I really like your Nazgul idea, if I understand it right smile.gif. You you'd have a trig, like, when Mordor brings one guard to anywhere, remove and create a full strength muta? I love that. MoS and Corsair ideas are awesome, but perhaps you'd have to move units into some sort of "harbour area", so the corsairs move them into the D-web. Finally, I just wanted to know what the forces are for this map for a 4v4 game? I would try the map but my cd is currently missing.smile.gif

Overall, sounds good!
Report, edit, etc...Posted by feiteng on 2004-09-01 at 11:35:42
Oh yeah I forgot there is no recall so the heros don't get over powered. For the door part, theres not accually a becon, just bring a worker to the door to open it, take it away to close. Yeah extended terrain means skyscrappers and such as this map features extended mountain ranges.
Report, edit, etc...Posted by phatdiddy on 2004-09-01 at 11:43:38
THe extended terrain is just a bunch of mountains, they look ok on screen but not good in the minimap.

Personally the map seems too small for a lotr, unless it is already 256x256 but it sure doesn't seem like it. And you are gonna need more interesting terrain stuffs cause so far its kinda empty, I know its a beta but I meant he places with terrain already too.

Some of the ideas are good though.

BTW, I had fun killing the invicible assimilator (osgiliath)! biggrin.gif
Report, edit, etc...Posted by feiteng on 2004-09-01 at 14:18:06
The map is 256x256. the mini map looks better without the units:
user posted image
and it looks better without reshaping....
Oh yeah, my special buildings have more than 9999 life, so heros can't just drop and kill it, you accually need to conquer all if not most of the area.
Report, edit, etc...Posted by phatdiddy on 2004-09-01 at 15:37:11
yea I thought that's what it was, the mountains look all spiky on the minimap, thats why it looks bad.
Report, edit, etc...Posted by Felagund on 2004-09-01 at 16:47:05
wtf is the point of an arbiter without recall? It's bloody useless if you ask me and it slows the gameplay down. And with your "ideas" good luck getting people to understand them. If I may add, your terrain is an innacurate piece of censored.gif . Since you started to go against my map I shall return the favor with much eagerness. Maybe you need to look at a map of Middle Earth? Where do you plan on putting Eriador? You just wasted 75% of the map space. In the open area there is nothing, and because you screwed that up there is no Eriador. Well, let's consider the fact that you MIGHT have just erased Eriador. Erebor is due south of Mt. Gundabad? Wtfage. It's south-east. Mirkwood is south of Gundy. And my map is based off of both the movie and the books, and I am by FAR more knowledgable than you about LotR, so could you stop flaming my thread?

"Haha, you put in Lurtz, you know nothing."

I already defended this point. It's pretty sad that you add to the fact that most people think LotR players are n00bs. You say arbs make heroes over-powered? No, it keeps the game going. I like how you added Chronicles into your list of crap-LotRs. In fact, you falsely named the reasons it was bad (which I think it's good). The heroes are not that powerful in my map. Normal high-powered units can do very nice damage against them. My air spawns are decent. I think a) your map is not going to be that great or b) no-one will expect a game like this and they will all hate it. It's obvious you don't know how to balance. To begin, I (dwarves) started with some 6? bunkers. I only spawned 1 type of unit at Erebor. You didn't even have Dale present. I spawned Swordsman. Not only did your archers rip through my swordsman, but 4 swordsmen nearly killed Faramir. I believe that Faramir could kill more than 4 swordsmen without being gravely wounded. Am I wrong? And you spent a whopping 4 hours creating the game before you let me see the "wondrous and great LotR map." Thinking you could impress me with n00b mountains, you showed me the map. It blows chunks. It's so ugly to look at I want to blow chunks. Alright, I am done talking about how your map sucks.
Report, edit, etc...Posted by feiteng on 2004-09-01 at 18:10:20
Ok, if all lotr players are noobs than why the hell would you need perfect terrain, you contridict your self. We'll see who's map is better won't we... Also for balancing, you must not understand english when I told you lke 3 times that the game is not done, jeez. Why the hell would I need Eriador if it's not in my map anyways... Um maybe the arbs are heros.... Also you don't need strong ass heros to make a good hero. If you can micro manage than you can benefit from your heros. For example if a swarm of units go after your hero, run back and the enemy units will suffer the damage of your army, or when your attacking send in a hero to help damage defence. Oh yeah my defence is stronger than the "average" defence, so I can have 1000+ units before my map maxes. Your maps arn't that accurate either, mine accually look like mountains while yours is raised ground. Arbs are not "accurate", since when did medieval people get futuristic technology. Puting that aside, arbs do make heros cheap(unless you never played a lotr game before). Here's several reasons:
-Lets go harrassing static defence, and when I'm weak lets recall and heal...
-Let's go send a hero to kill a special building in 5 hits.
-My hero is 500 miles away? No problem let's bring him here this instant
Come on let's face it, what's new in your lotr game than say sauron's deciet, that's right nothing much.You have to think outside the box and have something new, constantly trying to be better than the old.
Report, edit, etc...Posted by EruIluvatar on 2004-09-01 at 19:34:16
Well as a purely unbiased comment, lots of people do appreciate some fidelity to Middle-Earth in the maps. A section as huge as Eriador missing, just places it all out of wack. And I think the main reason people put arbs in their maps is to facilitate army deployment etc. Otherwise it can get messy. Again, unbiased comment, just commenting on this subject. smile.gif
Report, edit, etc...Posted by feiteng on 2004-09-01 at 20:20:50
Um... It's just part of the map, I'm not putting eriador in my map so why should I put it in? Your just assuming things from my picture.....
Report, edit, etc...Posted by Revelade on 2004-09-01 at 20:36:26
Felagund I think you were a bit over reactive to feiting. People will like maps people will hate them. The fact is you guys have your own maps. If you don't like a feature, just IGNORE IT. If you want something to add, just add it in YOUR OWN map. You guys shouldn't be fighting or comparing maps. Just get both done and then we can see the strengths of both.

Feiting, just say what can be improved instead of saying negative comments like this sucks and that sucks.

People make maps for fun in their visions, not for other people.
Report, edit, etc...Posted by feiteng on 2004-09-01 at 21:38:40
I never said his map sucked, I was pointing out flaws in his game, and most things are balancing issues. I also added that his map was not original, which is the truth, it's basicly the same thing as another lotr game like sauron's deciet. Yet he said that his map is as original as it gets. That's when I made my map, I ask you why should I play your map when another lotr map offers me the same thing? Yours is as original as a lotr game gets and you just saw it.....
Report, edit, etc...Posted by Felagund on 2004-09-09 at 17:18:41
You think adding a LotR tag to your map makes it one. Sorry bud, it doesn't. You're just a little whiner and I'm done flaming your maps. I hope you're done with mine.
Report, edit, etc...Posted by DevliN on 2004-09-10 at 03:37:31
I, too, am a LotR freak.

QUOTE
Ok, if all lotr players are noobs than why the hell would you need perfect terrain, you contridict your self

Actually, he said that "most people think LotR players are n00bs" and specifically he meant you. He never said he felt that way as well.

QUOTE
Why the hell would I need Eriador if it's not in my map anyways...

Because it's an important addition, as everyone is trying to tell you.

QUOTE
Also you don't need strong ass heros to make a good hero. If you can micro manage than you can benefit from your heros.

You assume everyone can micro in the first place. Plus, heroes have always been much more powerful than regular units. If this wasn't the case, every hero in the LotR book would have been defeated easilly.

QUOTE
Your maps arn't that accurate either, mine accually look like mountains while yours is raised ground.

He meant the overall organization, not how it physically looks.

QUOTE
Arbs are not "accurate", since when did medieval people get futuristic technology.

In that case, nothing in your map is accurate, or any medieval RPG map on SC for that matter - deal with it. Plus, LotR is a book - not based on actual events - so how can you use medieval times to prove your point? Magic didn't exist in medieval times yet it did in LotR. Get the idea?
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