Staredit Network

Staredit Network -> UMS Assistance -> Radar System
Report, edit, etc...Posted by Revelade on 2004-09-02 at 20:45:59
Ok in my next snipers map, I will be trying new ideas of radar. There are some options:

1) Turn off shared vision.

2) Always center view on your sniper.

3) Turn on shared vision.

4) Don't put center view on your unit.

As for minimap pings...

Should I minimap ping:

1) Your teammates

2) Your enemies

3) Where somebody has died

Any ideas?
Report, edit, etc...Posted by Vindexus on 2004-09-02 at 20:51:38
By Turn off vision, do you mean with yourself or with your teamates. I think I'd like it to have it always center view on yourself. As for minimap pings, Those might get anoying. But if you don't have vision with your allies you could ping your teamates.
Report, edit, etc...Posted by Revelade on 2004-09-02 at 20:54:47
QUOTE(Vindexus @ Sep 2 2004, 07:51 PM)
By Turn off vision, do you mean with yourself or with your teamates. I think I'd like it to have it always center view on yourself. As for minimap pings, Those might get anoying. But if you don't have vision with your allies you could ping your teamates.
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When I say turn off vision, I mean with your teammates. If you turn off vision by yourself... it's stupid.

If you spam minimap pings it gets annoying, so I'll only have them at important times.

The problem with the center view on yourself is the "earthquake" effect. If someone looks a bit to the side, it'll shake very rapidly...
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-02 at 20:59:33
Hum i liked this idea:

-Turn off shared vision with teammate

-minimap ping and a "Bip Bip Bip" on the near ennemies
Report, edit, etc...Posted by Revelade on 2004-09-02 at 21:40:18
Here are some combos:

1) Open Radar Style - Shared Vision On, Center View On, Ping Kills

2) Open Realistic Style - Shared Vision Off, Center View Off, Ping Teammates

3) Realistic Radar Style - Shared Vision Off, Center View On, Ping Teammates

4) Arcade Style - Shared Vision On, Center View Off, Ping Kills

5) Most Realistic Style - Shared Vision Off, Center View On, Ping Nothing

I'm leaning on #1 and #3.

#5 would be for hardcore realistic players...
Report, edit, etc...Posted by Vindexus on 2004-09-02 at 21:59:10
Maybe have the players choose which option at the beginning of the map.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-02 at 22:09:58
i like the ping at death w/o vision of teammates
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-02 at 23:10:18
Give players a Reaver where building a Scarab toggles between pinging allies and enemies.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-03 at 09:53:34
or seiging a tank
or droping a unit
Report, edit, etc...Posted by Golden-Fist on 2004-09-03 at 09:55:36
I think u dont ally vision ur allies and ping where someone died

and if u made it Bald Locks that would be intrestign ^_^ (killing ur own teammate)
Report, edit, etc...Posted by FaZ- on 2004-09-03 at 13:21:43
I'd ping your allies when they die. You can use the base death trigger and just add a location and a ping. Though not having teamates that vision you is kinda screwy, it could be interesting, so good luck. I believe yoshi made a map that you couldnt see yourself in.
Report, edit, etc...Posted by Basan on 2004-09-03 at 13:56:52
Uhm, interesting concepts...

I believe that in the Shifters campaign (by Judas_Cloud), an UMS 1, the player was allied with an A.I. n' it worked fine. It has a bit of modding in it (*.exe file) but no big fuss... wink.gif

Maybe I'll test these options in 1 of my maps, under development, and tell u what I felt about it. happy.gif

Edit reason: Darn typos.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-03 at 15:25:22
Shared Vision seems an interesting option, maybe have it only on for a few seconds and then removed, or just MiniMap it. Second options sounds the better!
Report, edit, etc...Posted by greenreaper on 2004-09-05 at 00:42:04
I think you should somehow make it so that the radar is a "motion" sensor like Halo...it could be easily done...
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 00:51:27
If you center view your sniper it will be alittle bit shaky, unabling you to click on the enemy fast enought...
Report, edit, etc...Posted by bengals2k4 on 2004-09-05 at 00:54:55
i think your radar should be the one in halo's, it's really cool, enemies are represented with red dots and teamates with red so you know who's whom when some one gets near by...
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 01:03:04
If you do use a radar system i think it would be cool to use a mini map ping on all the players snipers tongue.gif
Report, edit, etc...Posted by Daigotsu on 2004-09-05 at 09:38:21
I would use Center View on Snipers and...

Ping allies.
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