He (
StarEditron) wasn't that specific... Do u want the cops 2 chase ur unit when it kills a unit or at a specific location?

U can use a switch 2 set the cops after u when u've done a certain amount of kills. Or have it set (yhe switch that activates the cops) when u kill a certain unit, like a hero. Change the 1st condition in
trigger 1 2 whatever is best 4 u...

It's somethin' like this:
Trigger 1 Player:
- Who cares? (usually an A.I. is the best choice)
Conditions:
-
Player X (us) kills
at least 3 men.
- Preserve trigger.
Actions:
- Set
switch 1.
And now the trigger that sets the cops after u:
Trigger 2Player:
- Same crap as the above.
Conditions:
-
Switch 1 is
set.
Actions:
- Set
Player X to
enemy.
- Order the current player (cops) 2 attack in2 location Y (where u killed a unit). That's if u want'em 2 follow u in when u killed a special unit.
- Send all men (cops) in suicide missions (strategic or random is up 2 u 2 decide wich suits u best). That's in the case u want'em 2 kill u when u reached a certain amount of kills.
- Preserve trigger.
In both cases presented, in different colours, u must have a switch 2 set of the cops when u're killed or arrested. U choose from 1 of the 2, according to ur preference / intention.
I agree with the arrested trigger the other folk spoke of. The P12 trigger is a great idea, but u'll have 2 set it
SF, since
SCXE doesn't allow u 2 give units to player 12 on the trigger system (from what I know).
The
SCMDraft I'n not that sure 'cause it's trigger system kinda sucks to the best of my knowledge...
Edit reason: added the coulours 2 help out distinguishing the options. Hope it helps...

#2 - mistake in
trigger 2 1st action. Replaced
current player 4
player X (us).
*bangs head on the wall* 