No guarantees I'll actually make this RPG, mind that:
Title: Three Black Magus
Storyline: You, the player, is one of the Three Black Mages from hell. They lived in hell and served under the name of Satan. Though, eventually, over the centuries they have gained enormous amounts of power. Thus, they began to conspire against Satan; to overthrow his throne and take it for themselves. Then they would rule hell, and all the demonic spawns. Well, Satan quickly found this out and banished the black mages to the surface, so they would never pester him again. He figures they will die of old age, since when you are on the surface world, you are mortal. If not, perhaps god would strike them down, or the paladins of the mortal world would smite them. And even if not, they would cause destruction probably, and no longer be his responsibility to watch.
You, as a Black Mage start off when you portal onto the surface. You figure out that you have to go back to Hell to kill Satan, since the life in the Mortal World is not the right life to live. You will eventually figure out that the Reaper has the gates between Heaven and Hell. You will find him, and demand that he sends you back immediantly. It may result in a fight with the Reaper, it may result in him sending you down because you're evil as it is, etc. I plan to have many different endings, and how they are chosen would be random. Hell, you might even find a way to get to heaven and meet the Almighty Stardog.
Players: Three
Player Units: Tassadar
Spell System: Each magus will have different abilities. One specializes in Transmutation, another in Evokation, and the last one in Necromancy. I'll go into deeper detail.
Transmutation: Spells would consist of transforming into another unit. For example, to Transmute into a guard would mean you can walk into the city and the city would be allied to you. To transform into a hellhound just makes you into a more powerful form, but the city will unally you. The things you can transform into is the following:
Guard
Hellhound
Mana Shot
Mana Circle
Hell's Guard
Mordenkai's Sword
*For each kill he gains mana
Transmutation will also give you the ability to turn into a most powerful mage. In other words, you turn into a black mage with ultimate powers of some sort. You'll turn into an Infested Duran with huge amounts of damage, but of course this spell won't last long. And also, Transmutation consists of "buffing" your fellow men, which would lead on to making a regular ghost next to another player so he does extra damage, so to speak. Hell's guard will make him temporarily invincible, just enough time to let him heal or run. Mordenkai's Sword will summon a flying sword for him, and for each kill Transmutation Mage makes, he gains some mana by transforming the dead soul into a usable energy.
Evokation: Evokation is the study of offensive magic. His spells would consist of:
Fireball
Hellball
Hellspikes
Wail of the Banshee
Mana Shot
Delayed Blast Fireball
Fireball would launch a fireball at a random unit in the area of effect. The fireball would hit, and kill that unit, plus a few around him. Hellball would mean you have to target the area you want hit, then you press "Fire" and everything around it blows up. No chance of saving. Though, this spell cannot be used against bosses. Hellspikes would create a lurker under you, and depending on what level you are determines the amount of lurkers. Wail of the Banshee would kill any mortal in the area. Mana shot would create a reaver next to you. Scarabs cost mana. Delayed Blast Fireball is a simple spell that will just plant a few spidermines.
Necromancy: Unlike the stereotype, Necromancy is the study of Life and Death. Spells would consist of:
Hell Horde
Healing
Raise Dead
Create Undead
Mana Shot
Fear
Mana Drain / Dispel Magic (Boss only)
Hell Horde will summon huge amounts of weakling zerglings to fight for you. The higher level, the more you get. Healing would heal you, and your fellow mages. Raise Dead would bring a mage back to life, BUT you would need a diamond in your inventory to raise him. Without the diamond, the spell won't work. Create Undead will create a powerful Zealot Minion for you. Fear will make every mortal to run away from you, and Mana Drain / Dispel Magic will dispel any effects the boss has and give you mana.
Paladin Spells:Smite Evil
Holy Aura
Angels
Fist of the Heavens
Dismissal
Heal
Divine Shield
Smite Evil will destroy your shields and suck away mana. Holy Aura will shoot out a ton of scarabs to do significant damage to you. Angels will summon angels, Fist of the Heavens will suck twice as much mana as Smite Evil, Dismissal will kill all summons, Heal will heal himself and Divine Shield will power up his Protoss Shielding.
Paladins:City 2: Ky'ran Lorderon
City 3: Jason Erickson
City 4: Ethan Winterborne
City 1 is not listed because it has no paladin.
Ky'ran Lorderon is an abnoxious paladin with a cheese colored mustache and a short haircut. He will approach you and sneer in your face:
Ky'ran: Hey Mister.
Mage: Yes?
Ky'ran: Your eeeeviiilll!
Mage: Okay.
Ky'ran: I'm gonna go tell the town now!
Mage: I don't think so
[Initiate battle]
And the battle would not be something so weak as him just sitting there shooting his ghost gun, he will cast spells such as Smite Evil, etc.
Jason Erickson is also a paladin on a noble quest. Just your ordinary paladin, nothing special about him, but I will think of something unique for him in time. He will be able to cast more powerful spells, such as Dismissal, which will dispel any hell spells like Hellspikes, any Undead Minions, and untransform the transform'd.
Ethan Winterborne is the most powerful paladin. I don't have details on him yet, but plan him to be a very tough fight.
Probably the most required player would be Necromancy, since he has the ability to heal. I do plan on making more spells as time passes, but the point is each player is unique, regardless if they posess the same unit. Also, a note on Mana Shot: it is a simple spelll that any school of magic can posess.
Lastly, each mage will possess the meditate ability. This will not allow your mage to move at all, BUT it will recharge your mana at a very quick pace. So it will make you vulnerable to attacks, but it will let you cast spells. You cannot charge mana with any other means.
And of course, you gain better spells as you level, and upgrades, etc...
Last note about the towns, you can shop at allied towns, and you can destroy enemy towns.
I'll give more details as time passes. For now, can I get any opinoins thrown at me? I don't care if they are good or bad opinions, any opinion is helpful. Just as long as it's not "OMG!!!1 THAT SUXX0RS!" If you're going to do that, tell me why it "suxx0rs."