Staredit Network

Staredit Network -> UMS Assistance -> Desappear a unit?
Report, edit, etc...Posted by DJ_Dan on 2004-09-04 at 22:17:47
Two options:
1- A marine with 500 HP, 12 atk and 0 armor be upgraded to have 1500 HP, 100 attack and 10 armor, without killing it.

2- Disappear a marine, and replace it to create a Hero marine (Jim). When the marine "disappears" it will not count as a player's dead at the end of the map.

Is the first one possible? Can you actually disappear a unit?
Any of the two can help me.
Report, edit, etc...Posted by LegacyWeapon on 2004-09-04 at 22:36:54
You use the action
Remove Unit at Location
Report, edit, etc...Posted by Screwed on 2004-09-04 at 22:41:29
didn't really get that description because it is quite confusing. By disappearing a unit do u mean cloak? If so use the tutorial in the database or if you mean to make it physically disappear just use remove unit. The first one is not possible. If you want different health and dmg stats you have to use another unit. So use the second one. In addition, what do u mean when it disappears it will not count as a death at the end of a map? Use remove unit and it won't count as a death. If you have a losing trigger that involves the amount of marine the player controls and not deaths, create the losing trigger with a condition that says "player commands 0 marine, player commands 0 jim raynor (marine)".
Report, edit, etc...Posted by LegacyWeapon on 2004-09-04 at 22:43:25
When he says disappear, he means not die
He means just remove but in a much more simple way.
He wants to make a map where the normal marine is replaced with the hero marine.

Edit - like the map attached?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-05 at 00:01:08
To lazy to look at map but you could do this so that the player won't count as dead by a catch if he has 0 men trigger


Trigger
Description:
upgrade marine without setting player has 0 men
Players:
¤ People
Conditions:
¤ upgrade
Actions:
¤ Center location Upgrade on Marine owned by Current Player at anywhere
¤ Move 1 marine for Current Player at Upgrade to confined box
¤ Create 1 Jim Raynor at Upgrade for Current Player
¤ Remove 1 Marine for Current Player at confined box
Report, edit, etc...Posted by greenreaper on 2004-09-05 at 00:16:34
You could let the player have minerals so the player could upgrade atk/armor
Report, edit, etc...Posted by Stereo on 2004-09-05 at 00:54:05
It doesn't matter what order you put the remove and create in as long as there are no waits between, you can just go

Trigger
Actions:
¤ Move location 'upgHero' to plain marine at 'anywhere'
¤ remove 1 plain marine at 'upghero'
¤ create 1 Raynor at 'upghero'


It will fire the entire trigger before checking any other triggers.

As for deaths, removing a unit doesn't count as the unit dying. It just doesn't exist anymore.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-05 at 11:54:15
QUOTE
You could let the player have minerals so the player could upgrade atk/armor


He wants HP upgraded too.

QUOTE
It will fire the entire trigger before checking any other triggers.


True but that is tricky as you can't add any waits in there for... who knows, cenematic?
Report, edit, etc...Posted by Cloak(U) on 2004-09-05 at 13:00:57
UGH... im confused??dissapear..? like remove!!?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-05 at 14:38:58
Yes, dissapear is in not be there without a big KABOOM or Ahhh!
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-05 at 14:44:51
QUOTE(Stereo @ Sep 4 2004, 11:54 PM)
As for deaths, removing a unit doesn't count as the unit dying. It just doesn't exist anymore.
[right][snapback]65667[/snapback][/right]


The death count doesn't go up if you kill it ither.

And I don't understand why DT battle cruser wants to move the unit then remove it. It works as Stereo Said
Report, edit, etc...Posted by BeeR_KeG on 2004-09-05 at 14:56:17
Remember to use HyperTriggers to make it look like it was instant and nothing happened. If you don't use Hyper Triggers it will look like it was removed and another unit appeared.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-05 at 15:04:39
QUOTE
And I don't understand why DT battle cruser wants to move the unit then remove it. It works as Stereo Said


Because with Steros method you can't stick a wait between dissapear and create... O wait you wouldnt' want to would you? Lol. blushing.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-05 at 15:12:58
QUOTE(BeeR_KeG[eM] @ Sep 5 2004, 01:56 PM)
Remember to use HyperTriggers to make it look like it was instant and nothing happened. If you don't use Hyper Triggers it will look like it was removed and another unit appeared.
[right][snapback]66189[/snapback][/right]


Nope it would still appear instant even without hyper triggers.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-05 at 16:46:27
Killing leaves a sprite of the unit dead, but doesn't add to Death Count, only "Physical" kills within the game itself does, like a Marine shooting a Zergling to death would count, but killing any unit that entry a location wouldn't.

You could use Upgrades to increase Armour/Shields/Attack but not Health itself, Shields is useful if used correctly, while Armour is easy to understand.
Report, edit, etc...Posted by DJ_Dan on 2004-09-05 at 18:06:21
Thanks guys, I got it now. smile.gif
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 14:03:07
in the action once its time for him to get upgraded use remove unit at location blah blah blah then create unit this way wonnt show he got a death i think
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-11 at 14:04:59
Psycho AD> please stop spamming worthless solutions in already-solved topics. It isn't good for your life insurance at SEN.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-12 at 01:58:02
- Read posts carefully and understand them before you post. Otherwise, you're no help to anyone and should get out of the Assistance forum.


So, get out of this forum.
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-12 at 08:23:48
try this way. Removing him then great the Hero Jim. Or try moving him to another spot if you need him later on in the game.

Edit: Never mind!
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