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Staredit Network -> UMS Showcase -> The Avarian Chronicles
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 00:39:40
Well for those of you that don't know already, I'm working on a side project that IS still part of the Everarcha RPG Series but off the main storyline. Those that are on BlizzForums already know MUCH about this if you've stayed around and been in the Customs forum. I'll recap what's to be expected a description + features.

A little history on ERPG. Everarcha RPG Series was a bunch of RPG maps I started about...oh say 1 year and 2 months ago. The first map, Everarcha RPG 1 - 1, was a pretty big hit with the online community. A very cliche storyline. Six characters, an Archer, Marksman, Ronin, Juggernaut, Warrior, and Guardian, went around the world destroying evil gods and their guards. Pretty simple. Then it got complicated. Everarcha RPG 1 - 2 came out, the direct sequel from 1 - 1. The map was pretty much the largest RPG Battle Sequence map against the "Time Defiy" next to New Avalon ll. So now that 5/13 "Evil" gods are gone, there are a still a few more. But as a pin between Everarcha RPG 1 - 2 and 2 - 1, I made this: The Avarian Chronicles.

Plot
This RPG takes off right after 1 - 2. Contrary to 1 - 1 and 1 - 2, this RPG is centered around 4 main characters: Axel, Katherine, Z, and Bane. All of the Characters are related in some way. For example, Katherine is Z's little sister, Axel is friend of Z and Bane, and Bane is the cousin of Axel. The RPG area is played between the two towns you have been familiar of in 1 - 1: Citadel, and Tora Dock. The terrain is far more detailed and there are many more specific landmarks in the area. The RPG storyline is how our 4 heroes make their journey to Tora Dock due to Citadel being taken over by the Everarchans. The 6 Saviors, the heroes you were as in 1 - 1 and 1 - 2, have mysteriously disappeared, and you must guide your 4 heroes through the many obstacles and challenges on their journey to Tora Dock. The story is much more rich as 1 - 1 and 1 - 2, and, yes, I have noticed that the past ones are very bland in story and detail. If you were very observant about 1 - 1 and 1 - 2, there are a lot of loose ends. For example, if you unlocked the secret Characters in 1 - 1, who is Danduin and Asadaz? You might find out! The Avarian Chronicles will cover much about the Everarchan World, and the lifestyle of the people in those times. I hope you will enjoy the story as I will making this map (and I will be happy doing so).

Battle System
This is, undoubtedly, the pride and joy of this RPG. The battle system is probably the most unique and complex as any, and it is, as I am typing this, open in my editor and under construction. This is what motivates me the most to release this next map. I have all the details for you. You will be impressed.

• Starting Battles
The unit you will be moving with is called your "party". If you have played Fate & Destiny RPG, it is exactly the way you move. When you encounter units, you might start a battle. Your battle will take place RIGHT THERE WHERE YOU ENCOUNTERED THE ENEMY. Remember, this is FF style. This means that any doodads, cliffs, and other terrain and units WILL AFFECT YOUR BATTLE! Any of your allies, or any other computer passerbyers that are armed and within the arena, will be included in the battle with you and fight alongside you. You will be given 12 seconds to move around about in the 25 x 25 arena you are contained in. Then the battle begins.

• Enemy Selection/Stats
You will fight enemies one at a time until there are no more in the current arena. In the beginning of the battle, an enemy will be chosen, and it will give you it's stats. They are the following:

• HP (Enemy Hit Points)
• Resistance (Unit Armor)
• Attack (Unit Attack Damage)
• Armor (Unit Hit Points)
• Evasion (Speed)
• Spells/Abilites (Special attacks, spells, magic or attributes connected with it. i.e. Auto-Potion, Auto-Revive, Resistant to Magic, etc.)

What might catch your eye at first is what the difference is between Enemy and Unit. Enemy HP is shown as Vespene Gas. Whenever the enemy dies, it is revived where it was killed, and Vespene is depleted. So, Armor, or Unit Hit Points, is the amount of health the unit it resembles has. For example, a Metaclaw is a Zergling. It has 25 HP (Triggerwise) and 4 Armor (4 Regular Unit Starcraft Hit Points for Zergling). Resistance is the amount of Armor on the Unit, or in this case, Zerg Carapace Upgrade Point Amount. Attack is the regular amount of damage it would do if it were modified in SC. Okay. Now, Spells/Abilites. Each unit you fight has it's own special attributes and spells. Some attacks can even inflict Ailments which I will explain now.

• Ailments
Certain skills and abilities can cause Ailments. These Ailments can be effected on players as well as enemies. Each Ailment will cause the battle to become much more difficult. Most of these will effect the battle in between unit turns. The Ailments are the following:

• Poison - Deals 10 Damage to all Heroes/Deals 10 Damage to Active Enemy
• Shock - When attacking, causes Hero to constantly miss/Causes Active Enemy to constantly miss
• Drown - Skips Party's turn and Enemy recieves turn/Skips Active Enemy Turn and Player recieves turn
• Burn - Depletes Party's armor to minimum/Depeletes Active Enemy armot to minimum

All of these ailments can be cured using a Remedy Item. The only exception is that the ailment Drown will always continue until randomly cured. Other special Ailments are directed toward single Characters, but only a few have been made. These are:

• Blind - Creates an Arbiter above the enemy, stalling enemy damage.
• Sleep - Skips Character's turn

All ailments can be caused by skills, auto-abilities, traits, and spells. Your four heroes each have a certain ailment they can use. They are:

• Axel - Water // Drown
• Bane - Fire // Burn
• Katherine - Lightning // Shock
• Z - Toxin // Poison

Some abilites that cause Ailments are:

• Spark - Shock
• Blaze - Burn
• Tide - Drown
• Epidem - Poison

Some abilites can also cause more than one ailment:

• Sandstorm - Blind, Poison
• Thunder Cloud - Shock, Burn
• Acid Rain - Poison, Drown, Burn
• Plague - Shock, Burn, Drown, Poison

All ailments are automatically cured after a battle. They are also nullified when the battle is lost, or when a Character Ailment is occured, when a Character runs out of HP. Phoenix Wings also cure ailments. Now to items.

• Items
Items can be used by all Characters except for Katherine. There are currently 5 items that are usable:

• Potion - Restores up 100 HP to Character that uses it
• Mega Potion - Evenly distributes 1000 Party HP to all non-K.O.ed Characters.
• Remedy - Cures ailments Poison, Drown, Burn and Shock for entire party.
• Phoenix Tear - Revives K.O.ed Characters with 100 HP and Restores 100 HP to non-K.O.ed Characters
• Phoenix Wing - Revives K.O.ed Characters with 1000 HP; Restores 1000 HP to non-K.O.ed Characters; Cures ailments Poison, Drown, Burn, Shock, Blind, and Sleep; Restores Armor to maximum

Many items can be bought in certain shops, randomly found, dropped by enemies, found by chests, given by people, or as a prize in Quests. Later on, equipment may contain Auto-Abilities that automatically use items in stock when needed. Equipment is next.

• Equipment
Along with items, Equipment can be used. All equipment have their special traits. They are automatically used toward the entire party, and they can give certain abilites and stats. Such as:

• Auto-Regen - Gain 3 HP each turn
• Auto-Potion - Uses potions when HP is below 100
• Auto-Phoenix - Uses Phoenix Tears when a Character is K.O.ed
• Magic Immune - Party becomes Immune to Magic Attacks
• Ribbon - Party becomes Immune to all Ailments
• Null Poison - Party becomes Immune to Poison ailment
• Null Drown - Party becomes Immune to Drown ailment
• Null Shock - Party becomes Immune to Shock ailment
• Null Burn - Party becomes Immune to Burn ailment
• Parasite - Steals HP from Enemy to current player when turn is on
• Magic Prize - Gives 1 HP for using Magic
• Attack Prize - Gives 1 HP for using Attack
• Skill Prize - Gives 1 HP for using Skill
• Item Prize - Gives 1 HP for using Item

Equipment can be equipped only at inns.

• Magic
All Characters can use Magic except for Axel. There are three types of Magic:

• White Magic - Katherine // Cures, Restores HP, Revives K.O.ed Characters
• Black Magic - Z // Spells that deal damage and causes ailments, Kills Enemies
• Arcane Magic - Bane // Spells that steal HP, Depletes, Causes Ailments, Kills Enemies

There are 7 spells per Magic type:

White
• Cure - Restores 100 Party HP
• Restore - Randomly cures one ailment (might choose an inactive ailment)
• White Cure - Restores 500 Party HP
• Green Leaf - Revives K.O.ed Characters with 100 HP and Restores 100 HP for non-K.O.ed Characters
• White Dance - Randomly Restores Party HP
• Full Restore - Cures all ailments
• Purify - Revives K.O.ed Characters with 1000 HP; Restores 1000 HP to non-K.O.ed Characters; Cures ailments Poison, Drown, Burn, Shock, Blind, and Sleep; Restores Armor to maximum

Black
• Spark - Might Shock. Deals 10 Direct HP Damage to Enemy for every inactive enemy
• Blaze - Might Burn. Deals 20 Damage + Random amount of extra Damage
• Tide - Might Drown. 50/50 Chance of dealing 10 HP Damage. If successful, redoes spell.
• Epidem - Might Poison. Deals 100 - Random amount of Damage.
• Black Dance - Might Poison. Might Drown. Might Shock. Might Burn.
• Soul Setter - 25% Chance of killing Enemy
• Plague - Poisons, Drowns, Burns, and Shocks Enemy. Deals 100 + Random amount of great Damage.

Arcane
• Drain - Steals amounts of random HP from Enemy
• Gamble - Deals Random amount of Damage to Enemy. Deals Random amount of Damage to user.
• Great Drain - Steals Large amounts of random HP From Enemy
• High Roller - Deals Large Amount of Random Damage to Enemy. Deals Large Amount of Random Damage to user.
• Arcane Dance - Might Drown, Burn, Shock, and Poison Enemy. Deals 50 Damage to user.
• Reaper - Deals the amount of Damage equal to the User's HP. Drains User's HP to 0.

Chemist Mode
There will be a new way to buy items. Instead of the traditional go up to a beacon and just buy an item, you will have to MAKE an item using certain ingredients to get the desired item. In other words, you won't buy a direct item, you will buy the ingredients to make an item. This will be done quite easily. You will be given a barracks whenever you visit a chemist, making a certain amount of each unit, you will create an item. To keep you from automatically making an item when you hit a formula, you will lift off the barracks to finalize the formula. Each ingredient will cost a certain amount of minerals/gold. Special ingredients and things will be given to you during the game later on. Some of these items you can make as a chemist are:

Potion
Mega-Potion
Phoenix Tear
Phoenix Wing
Remedy
Elixir
EXP Boost
Rare Candy
AilNull

Chapters
There will be chapters in the game. This is the "stages" that you will occur in the game. Each time there is a new chapter, all chests will be reset so you can get new items from them, Character socializations will be reset for new things, etc. Previous Chapter sections will effect other later Chapter incoming.

Treasure Chest
Treasure Chests are scattered throughout the Everarchan World, each containing either rare items, ingredients, or equipment. The way Chests work is like traditionally, you walk up to one, it opens up, and you get an item. However, in ERPG:AC, all the Chest items are random, being either ingredients, gold, equipment, or items. Once a chest is opened once, it cannot be opened again until a new Chapter unfolds. As you go deeper into the game, Chest treasure becomes more valuable and rare.

Backpack
A wonderful idea given by a fellow Mp) member, Mp)Mystic. Basically what the backpack is is a shuttle system that follows you around everywhere during party mode or "no-battle" mode. The backpack allows you to use items like Phoenix Wings, Phoenix Tears, Mega-Potions, Elixirs, Hyper Potions, etc. while a Battle is not taking place. Using these items of course will also affect your item count in regular battles. So no, there won't be seperate amounts of items. It will be the same. Eventually, there will also be other items you can use terrain wise and missions: Keys, Bombs, Bottles, and other Items.

These are all quotes and a summary from the posts I made on BlizzForums. I will post a screenshot description of the Battle System soon.
Report, edit, etc...Posted by Moogle on 2004-09-05 at 00:44:09
Mp)3, is this map you showed me with same battling system? that system is kinda confusing ya know =/
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 00:46:17
Hey...you joined (U) again?? Darn you. Yes. I did. It is a little at first. Here's the link to the thread with the Image posts. It's much easier to understand the Battle System that way.

Image Description
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 00:47:54
The intro might be a tiny bit off but the Rpg itself will probably be a match to A&o...
But only time can tell tongue.gif I just tested the Battle System, it's awsome, but it takes along time for 1 battle, so you'll need some patience to play this map wink.gif
Good job so far Mp)3 and i'm voting for you in the Contest of You & Omega happy.gif
Report, edit, etc...Posted by Moogle on 2004-09-05 at 00:52:52
Hope boss fights are good ^_^ i liked some of ones in Everarcha 1 and 1-2 was fun fun fun. Shame 1-2 was so short. You still doing that Box lock battling system i see i liked it. Just got bit confused in it and yes i remember you said was no switchs.

Damn me? Why oh kupo mp)3 has forsaken me... now i am shameful. *sigh* just did ^_^ join (U) meh who knows.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 00:55:53
If Everarcha Rpg 1 - 2 is to short try beating it with 2 Players wink.gif
Everarcha Rpg 1 is not that long, i have a replay of my and Pr05s beating it,
Playing non-stop so it wasn't that long, and yea, i hope that bosses in Avarian Chronicles will be as good as in Everarcha Rpg 1 - 1 or 1 - 2 cause those were pretty awsome if i do say so myself wink.gif I just hope the upcoming bosses have more to them cool1.gif
Report, edit, etc...Posted by Moogle on 2004-09-05 at 00:58:06
Already beaten it with 2 players. I did it with Mp)3, also good luck with your map 3.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 01:01:45
Lol... what about beating it by your self? that dousnt sound possible tongue.gif


QUOTE
• HP (Enemy Hit Points)
• Resistance (Unit Armor)
• Attack (Unit Attack Damage)
• Armor (Unit Hit Points)
• Evasion (Speed)
• Spells/Abilites (Special attacks, spells, magic or attributes connected with it. i.e. Auto-Potion, Auto-Revive, Resistant to Magic, etc.)


HP and Armor sound like the same thing confused.gif
Report, edit, etc...Posted by Moogle on 2004-09-05 at 01:03:36
Lasttime i played map. Hp was Minerals while enemies hp was gas. Armor i think just normal unit armor. Unless some other way he doing it? Well mp)3?
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 01:07:19
ermm.gif When i was testing it, when a turn was over and my unit were still moving to there destination, the location stopped at that spot, then the units kept moving to the designated spot, so it took me a while to find the locations for the actions and i didnt know where to find what when looking for them confused.gif
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 01:07:27
No, you're right Moogle. Actually originally, Resistance was regular Armor, and Armor was regular HP, HP is the Gas.
Report, edit, etc...Posted by Moogle on 2004-09-05 at 01:10:46
Ah k, so still the same mp)3? is still same select menu system as was before?
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 01:23:21
When you start off how many items do you even start out with?
or is it set to that for tests?
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 01:36:24
It's about 1 each. With the exception of Potions and Remedies, you get 3 of each.
Report, edit, etc...Posted by Moogle on 2004-09-05 at 01:38:46
Do heroe's only have 1 special move?
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 01:42:11
Yes. Only two of them have a skill. However, the skill will last longer and do more damage as your characters level up. On the contrary to Skills, Magic is available to 3 of the other characters.
Report, edit, etc...Posted by Screwed on 2004-09-05 at 01:43:09
Wow, this is so hard core! I vote for u mp3 !
Report, edit, etc...Posted by Moogle on 2004-09-05 at 01:44:31
Vote for on what? Is RPG Challage still on between you and Tuxedo?
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 01:47:28
Sort of. The heats been cooled, and it's just a little thing that people like to talk about sometimes. It's not full on competition though.
Report, edit, etc...Posted by Moogle on 2004-09-05 at 01:48:55
RIP HIS HEAD OFF EAT HIS BRAINS! COME ON SHOW US WHAT UR MADE OF!


You know heal spell, maybe you should add random healing between say 15 to 30 and 25% Chance fail. Im sure you get what i mean =/
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 01:54:30
You already know what I can do. smile.gif

What did you guys think of ERPG 1 - 1 and 1 - 2? I really want to try and beat 1 - 2 again with 2 people only. smile.gif
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 12:42:14
Mp)3 i'll play it with you! and i loved Everarcha Rpg 1 - 1 and Everarcha Rpg 1 - 2 was pretty good the bosses were awsome! w00t.gif
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 14:13:19
lol. Ok. Seems good enough for me.
Report, edit, etc...Posted by VoidArchon(MC) on 2004-09-05 at 15:05:09
You need to fix where that battlecuirser comes in and kills the pylons and world gate tongue.gif i laughed my ass off when i saw that then got scared thinking i had to fight it w00t.gif pinch.gif
Report, edit, etc...Posted by Mp)3 on 2004-09-05 at 21:09:28
Fixed it already. Anyways, 1 - 2 wasn't that hard to beat 2 people.
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