Staredit Network

Staredit Network -> UMS Assistance -> different trigger effect
Report, edit, etc...Posted by F_A_X on 2004-09-05 at 10:28:20
Whats the differences effect of triggers between singleplayer and multiplayer mode?I really want to know
Report, edit, etc...Posted by x BakaPeter x on 2004-09-05 at 11:46:21
i guess sometimes the triggers in multiplayer mode reacts faster thtan that of single player mode. like when you center view on multiplayer mode it does it instantly, but on single player mode it takes a few seconds.
Report, edit, etc...Posted by Kow on 2004-09-05 at 11:47:07
The only one i know is center vision: It moves hte screen not just appears there

OH another one is the load map next: only works in single player...

ooh anothr one is instant reaction when you clik in single... but an ~1/2 second lag in battle net
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-05 at 12:04:22
Also you can pause the game in Single player using triggers.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-05 at 12:09:30
Triggers will not all work on Single Player, because of different factors not present online or talked about on these sorts of websites. You can muck with the triggers by pressing "ESC" a lot, or pause it with triggers, centre view...Centres faster online, and is more direct, Single Player is less effected by Unit/Doodad/Sprite Lag, and it takes longer for things to start up on Multiplayer with more players!
Report, edit, etc...Posted by F_A_X on 2004-09-06 at 02:03:23
I guess that the wait xx milliseconds trigger in single is not as the same length as in multiplayer mode ,seems that in single player it's slower
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 02:04:33
Only because single player runs at "Normal" speed and Multiplayer usually is at "fastest" speed.
Report, edit, etc...Posted by Vindexus on 2004-09-06 at 02:08:41
Constantly centering view in single player moves your cursor as well.
Report, edit, etc...Posted by F_A_X on 2004-09-06 at 05:39:29
QUOTE(DT_Battlekruser @ Sep 6 2004, 06:04 AM)
Only because single player runs at "Normal" speed and Multiplayer usually is at "fastest" speed.
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No,not this.the same triggers(some actions and a lot of wait triggers),after doing them,the shields of Pylon which i set to 1% restored to 90 in multiplayer mode but in single only 80
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 11:38:18
Game speed affects wait times and unit motion.
Report, edit, etc...Posted by F_A_X on 2004-09-07 at 00:44:22
QUOTE(DT_Battlekruser @ Sep 6 2004, 03:38 PM)
Game speed affects wait times and unit motion.
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But I changed game speed to fastest in single mode...
Report, edit, etc...Posted by High on 2004-09-07 at 01:18:06
FAX, theres always the lag factor, and the network latancy

You can canel wait trigs with Esc, um the set next senario trigs dont work, SP is generally faster
Report, edit, etc...Posted by Kenoli on 2004-09-07 at 01:53:39
These are the differences i know of between single and multiplayer.

-Center View in multiplayer is instant, in single player it slides your view to the location and it moves your cursor to the middle of the screen.
-In single player you can skip waits by pressing Esc. In multiplayer you can't.
-Pause only works in single player.
-Linking maps together only works in single player.
-You can't change the game speed in multiplayer during the game.
-Cheats only work in single player.
-Briefing automatically ends in multiplayer, in single player you can replay the briefing.
-If you quit the game in single player you dont get a end game score screen, but you do in multiplayer

Some other triggers act wierd in single player but i dont know the exact diferences.
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 09:10:20
QUOTE(Kenoli @ Sep 7 2004, 12:53 AM)
-In single player you can skip waits by pressing Esc. In multiplayer you can't.

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It skips every action, not just waits, go play a bound on single player and hold escape. Yuo can beat it in how long it takes to walk to the end..
Report, edit, etc...Posted by F_A_X on 2004-09-08 at 01:14:35
QUOTE(High @ Sep 7 2004, 05:18 AM)
FAX, theres always the lag factor, and the network latancy

You can canel wait trigs with Esc, um the set next senario trigs dont work, SP is generally faster
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Yes, but I played multiplayer mode myself...and, if it is a network latency, it will be different as I restart a game ...

Sometimes I just can't find any bugs in my map,as some trigger in the map only works in multiplayer mode,bu I'm surely the triggers must can be worked in single mode,because they worked before but as I added some actions before that it doesn't work any more(but in multiplayer it works normally)
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