Is there a way you can set a structure (say refinery or bunker) to apply to all teams? I'm looking to make a central refinery/mineral place where all the teams can gather, but nobody can get a monopoly over the resources. Is there a way I can set a refinery or something to be usable by all teams?
erm not really... (at least I don't think) I could only guess the best way as being 'give to player'.... sorry can't help much there :cry:
I didn't even know if it was possible. I didn't think it was, but I thought I'd check, ya know?

Thanks anyways.
No, I don't think its possible to share a refinery or a bunker.. not unless you create your own patch and conversion..
Well, you could stack the buildings very close. Thats simular to your idea, but not quite it B)
or you could stack it 'directly' on top of each other with starforge(yes it could do that)
That wont work. It'll be "Unit unreplacable" errors if you do.
Eh... I've used SCMToolkit to stack things directly on top of each other, like the Photon Cannons in Last Dawn. Then again, if they're all directly on top of each other, how will the player click his?
For another method (Refinery only), you could have it create a powerup for the player when they reach the area. Then, once the powerup is brought to an area, a certain amount of gas is added and the powerup is removed. Heck, you could even use order triggers and set up an automatic mining system like it was a real Refinery. Only problem is definite locations required on the mining center (or you can center it, etc). Oh well, just an idea for you to try.
*Correction to above. It may also crash the game. I've had that happen to me several times.
Oh ok. I never tried it out I just "assumed" it would work... :/
you could set something up like
Conditions-
current player brings 1 unit 2 locations (at cc or wherever)
(have a location centered on a respawning powerup i.e. khalis crystal)
Actions-
order unit at location 2 go 2 location (at cc)
current player bring 1 (powerup) 2 location (4 multiple set at least 1)
remove all (powerup) 4 currnt player (4 multiple set remove 1)
edit:add (ammount of minerals/gas) 4 current player
preserve trigger
confusing but it should work
and the "Add blah to resource ammount(s)"
Make a trade station... a barter house... MUAHAHAHAHHAHAHAHA... if trigger is needed do ask do ask!!!
Can't you make it so that the refinery would can to the team of the SCV the approaches it? Might solve so stuff, but then again, might complicate it even more...
What if more than one player wants to use it at the same time?
The Mine/Return automation probably only works on Refineries owned by that player as well.
and if you wanna make it with kills, just make a neutral refinery, and use locations, player x bring x unit to location x, player x have x kills, add x gas or min to player, i dont remeber if its ok

Then he would have to make it a madness or something or else system wouldn't work too good. It'd fall apart eventully because all their resources get used up before they can buy good units and repairs would also use it up fast.
Alright I think I get that. But how would the AI handle that? Would they know to just go there and pick up the powerups? Or would this only work with other people playing?
Well, normally i don't include working computers, they crap on SC...But just make sure no Ai is running for it, and then use a Preserve Trigger run time, and simply make them go to the location of the refinary and back the location of hte command centre, or whatever...and don!
Couldnt you make it so that when the player brings an SCV to the refinery location or whatever, and no other player currently controls it, give it to them then when they leave give it back to the comp for other players to then use after?
Yes you can. The triggers would look something like:
Computer player commands at least 1 'building' at 'location'.
Current player brings at least 1 'scv' to 'location'
Give 'building' owned by 'computer' at 'location' to 'current player'
---
Computer player commands exactly 0 'building' at 'location'.
Current player brings exactly 0 'scv' to 'location'
Give 'building' owned by 'all players' at 'location' to 'computer'.
---
But then hed have to get the scv to constantly mine without stopping..somehow. :wha:
Well then you can 'claim' the structure by building something near it. That way when the second trigger goes to check if there is anything there, a building will be taking the place of your unit and then it will still be owned by you.
Just replace scv with 'any unit'.
QUOTE(Chu @ Dec 11 2003, 03:47 PM)
Just replace scv with 'any unit'.
Well no I'd want it to be a harvester of some kind. That way the team with the most guys would not necessarily have a monopoly over it.
Maybe include a limit to the number of scvs there, and spare ones get ignored. Maybe a counter system and ones over are ignored, no notice. Or that you slowly are allowed to use more over time, or through doing something or building something? Or have it so that the number of scvs determine how much you have, but after a certain limit it drops a little, or fluxuates. You randomising, and some trigger shifting.