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Staredit Network -> UMS Assistance -> I cant get this 2 work...
Report, edit, etc...Posted by Red-X on 2004-09-06 at 01:37:07
I've seen some maps where the beacons are 'gone' and all thats left is the flashing light of the beacon. All I know about how this is done is that it involves the death of an observer for player 1. Can you plz tell me what else needs to be done so that i can do this? thanks helpsmilie.gif
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 01:46:43
Trigger
Conditions:
¤ time
Actions:
¤ -Enable vision with player 8




Trigger
Description:
preplace a Terran Beacon
Conditions:
¤ time
Actions:
¤ -Center location beacon disable on Terran Beacon owned by Current PLayer at Anywhere
¤ Give terran Beacon at beacon disable for Current Player to Player 8
¤ Disable Doodad state for terran Beacon at beacon disable for Player 8
¤ Preserve Trigger


Trigger
Conditions:
¤ time
Actions:
¤ -Disable vision with player 8


NOTES: Current Player isn't player 8[TRIGGER]
Report, edit, etc...Posted by Red-X on 2004-09-06 at 01:58:09
when i did this though i could still see and click the beacon. what i want is just the flashing light. i saw this done in several bound maps.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 02:03:27
Make sure oyu do not have a detector nearby. It is also possible I'm forgetting somehting; it's late :/
Report, edit, etc...Posted by Stereo on 2004-09-06 at 02:04:53
You need to create a detector, then have a wait, then remove/kill the detector so they see it and then "unsee" it.
Report, edit, etc...Posted by Vindexus on 2004-09-06 at 02:05:14
What you have to do is disable the beacon, and either give it to a player you do not have vision with, or preplace it for a player you do onot have vision with.

Trigger
Players:[P]Player 8
Conditions:
¤ Always
Actions:
¤ Disable doodad state for Beacon owned by P8 at Beacon
¤ Create 1 Observer for Human Players at Beacon
¤ Wati 300 milliseconds
¤ Remove all Observer for Human Players


Edit:
QUOTE
When making a new topic for help, the topic title should be about your problem and not about "I need help" or "I don't get this". Your topic WILL be deleted if it doesn't have a discriptive title!
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 02:06:16
Observers are the crappy way about it. use vision triggers.
Report, edit, etc...Posted by Red-X on 2004-09-06 at 02:21:47
k thank i had the vision on thats what was messin me up
Report, edit, etc...Posted by Kow on 2004-09-06 at 10:15:48
Also try usting scanner sweeps pre placed... it works for me and you dont use triggers other than to disable...
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-06 at 11:45:23
Yes but scanner sweeps show up on map and that doesn't look as good as magically cloaked beacons. happy.gif
Report, edit, etc...Posted by Kow on 2004-09-06 at 12:56:49
SO!?!?!? lol its easier and who cares... unless its like an rpg...
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-07 at 07:39:55
Place invincible Observers around where the beacon is for each human player and a location under the beacon called'Beacon' and another location under the observers called 'Obs Remove'. Here is an example:
null
Trigger
Players:
¤ All human players.
Conditions:
¤ Always
Actions:
¤ Disable doodad state for 'Whatever Beacon' for 'Whatever Player' at 'Beacon'.

I'm not sure how long to make the wait in Elapsed game time.
Trigger
Players:
¤ All human players
Conditions:
¤ Elapsed game time is exactly 4 game seconds.
Actions:
¤ Remove all 'Observers' for 'human players' at 'Obs Remove'.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-07 at 10:06:10
QUOTE
Observers are the crappy way about it. use vision triggers.


I hate to repeat myself but...
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 10:20:32
Visions only good if the beacons or whatever should be disabled from the beginning, if throughout the game you are creating cloaked beacons observers are the way to go.

Unless its just me, but I find it easier to create and kill the observer all at once then needing an extra trigger for the computer players vision.
Report, edit, etc...Posted by Gowr on 2004-09-07 at 19:05:50
Whoa thats getting complicating pinch.gif
Report, edit, etc...Posted by CheeZe on 2004-09-07 at 19:11:09
ok people, they all do the same thing. you all have your own preferences, stop arguing.
Report, edit, etc...Posted by Red-X on 2004-09-07 at 20:50:16
plz no more replys! lol i got it 2 work thats all i needed! pinch.gif thx tho!
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