Staredit Network

Staredit Network -> UMS Assistance -> Die From start
Report, edit, etc...Posted by OriginalG. on 2004-09-06 at 12:36:46
I cant figure out why the good guys die in mine map. When I play the map they die at the beginning for no reason. Don't know if I have all the triggers needed so can someone look at this map.
Report, edit, etc...Posted by BeeR_KeG on 2004-09-06 at 12:40:36
I can't use SC right now cause of PC reasons but here might be your problem.

-You probably have a trigger that need a specific unit to be alive and that unit is not on map.
-Check that your forces and ally settings are all the way they are supposed to be.
-Are you playing this on single player? if you are there must be a trigger that requires at least more than 1 person.

Just check all trigger with the Draw, Defeat and Victory actions.

Try disabeling Enable Allied victory.
Report, edit, etc...Posted by phatdiddy on 2004-09-06 at 13:18:49
Well I noticed you got a whole bunch of triggers like this:

Trigger
Conditions:
¤ Player 1 commands at most 0 men.
¤ Player 2 commands at most 0 men.
¤ Player 3 commands at most 0 men.
¤ Player 5 commands at most 0 men.
Actions:
¤ End scenario in defeat for current player.


Couldn't exactly find a specific one, but one of these could be the problem, especially since I didn't notice those players owning any men at the start of the game.
Report, edit, etc...Posted by OriginalG. on 2004-09-06 at 14:12:08
QUOTE(phatdiddy @ Sep 6 2004, 12:18 PM)
especially since I didn't notice those players owning any men at the start of the game.
[right][snapback]67093[/snapback][/right]


They do have men and they are located in the middle of the map.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-06 at 17:09:18
Ok I see a lot of errors in your triggers but lets just focus on the trigger causing your map to end in defeat so quickly...


Trigger
Description:
Trigger
Players:
¤ Player 1
¤ Player 2
¤ Player 3
¤ Player 5
Conditions:
¤ Current player has suffered at most 2 deaths of men
Actions:
¤ End scenario in defeat for current player.
¤ Kill all any unit for Current player.


Take a look at the bolded text. The At most 2 means two or less. So of course when you start the map you're going to have less than 2 deaths. So simply change it to At least 2 and that will mean if you have 2 or more deaths, it'll end in defeat.
Report, edit, etc...Posted by OriginalG. on 2004-09-06 at 18:56:09
QUOTE(KiLLeR2001 @ Sep 6 2004, 04:09 PM)
Ok I see a lot of errors in your triggers but lets just focus on the trigger causing your map to end in defeat so quickly...

[[right][snapback]67309[/snapback][/right]


Ok, thanks it works. You do, can you point out some of them or if there aren't many all.

I also wanted to know how are able to make the computer see the humans DT and lurkers.
Report, edit, etc...Posted by phatdiddy on 2004-09-06 at 19:02:11
QUOTE(OriginalG. @ Sep 6 2004, 05:56 PM)
I also wanted to know how are able to make the computer see the humans DT and lurkers.
[right][snapback]67410[/snapback][/right]


Either give the humans detectors, or give shared vision with the computer, with Run AI script, not at location just normal Run AI script.
Report, edit, etc...Posted by OriginalG. on 2004-09-06 at 19:12:10
Would this be the correct actions and conditions:
Condition:
foes commands at least 1 any unit
Action:
Execute Al Script Turn ON Shared Vision for Player 8
Preserve Trigger
Report, edit, etc...Posted by Vindexus on 2004-09-06 at 19:59:33
No, that will allow the humans to see P8's units. You would have to do this

Trigger
Players:
¤ P8
Conditions:
¤ Always
Actions:
¤ Run AI Script "Turn ON Shared Vision for Player 1"
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