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Staredit Network -> UMS Assistance -> Killing to get Recources
Report, edit, etc...Posted by Crispie on 2004-09-06 at 18:39:53
What triggers would I use to have it so for every X Unit (Example Marine) I kill I get 3 more ore. The only idea I can think of is


Player kills at least 1 X

Give +3 ore
Preserve trigger



Problem is, I would constantly be recieving ore for that one kill...instead of recieving 3 ore per marine kill. Thanks for any help.
Report, edit, etc...Posted by CheeZe on 2004-09-06 at 18:52:19
http://www.staredit.net/index.php?showtopic=4311

read the stickies before posting please thank you dtbattlecruiser is going to get so mad...-_-
Report, edit, etc...Posted by phatdiddy on 2004-09-06 at 18:59:57
Where's Vindexus to add this to his count! biggrin.gif

It's just converting the kill score, just follow the link.
Report, edit, etc...Posted by Crispie on 2004-09-06 at 19:00:49
problem is, I have clue how Thermos Works lol. Ill take a look at it later, brainfreeze! Thanks for the link btw, this might help me with my scoring system.
Report, edit, etc...Posted by phatdiddy on 2004-09-06 at 19:03:34
Just wait for vindexus he'll get some other links with kill score.

Basically you subtract kill score from a player and give them resources.
Report, edit, etc...Posted by CheeZe on 2004-09-06 at 19:52:22
since all the responses are bad, someone tell me why no one uses thermo's kill to cash system? he says it's perfect, no one has argued against it, but no one uses it. why? if there is something you do not understand..ask!!
Report, edit, etc...Posted by Carnorus on 2004-09-06 at 19:52:48
Vindexus! You're my hero! lol
Vindexus send me the link once it's done, 'cause for some reason, some games I have my kill to cash trigger works, and the same map, next game, it doesn't!
Report, edit, etc...Posted by Vindexus on 2004-09-06 at 19:54:00
It is perfect. Unfortunately it can look ugly and it only gives money for each kill, not for each specific unit killed. No matter what unit you kill, you will always get the number specified.
Report, edit, etc...Posted by CheeZe on 2004-09-06 at 19:56:40
well almost ALL the other ways do the exact same thing, except they have flaws. killing a specific unit's system is still NOT ReAL because .. no one can get it ;(
Report, edit, etc...Posted by phatdiddy on 2004-09-06 at 19:59:53
I guess just because kill score method has already been made widely known and popular and once people learn it it's really simple.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-07 at 00:43:30
QUOTE
read the stickies before posting please thank you dtbattlecruiser is going to get so mad...-_-


bah the shouting has been done before I showed up. At least I made my reputation.

QUOTE
BTW, im currently working on a site that shows every method of Kills to Cash I know of, and their flaws.


God thank you.

Not included on the list is the set to 0 method (no idea why)


Trigger
Description:
set to 0 KTC method
Conditions:
¤ Current Player kills score is at least 1
Actions:
¤ Set Current Player kills score to 0
¤ add one custom acore for current player


This system is simple to implement but will count splash and instantaneous kills as one kill.
Report, edit, etc...Posted by Neiji on 2004-09-07 at 17:20:15
Nah do this:

Condition: (Enemy) has suffered the deaths of at least 1 (unit)

Action: Set Deaths for (Enemy) to 0 (Unit)
Set Minerals for (You) Add 3 Minerals.
Edit: Preserve Trigger
Report, edit, etc...Posted by Crispie on 2004-09-07 at 17:24:59
John I think that might just be what Im looking for!
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 17:28:11
If you do it that way you'll need a seperate trigger for every different unit. The kill score way only needs 1 trigger.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-07 at 18:10:27
Hey Vindexus is my topic on the asking about kill score thingy biggrin.gif

Anyways WHAt About killing a sperfict unit to get money from? confused.gif
Report, edit, etc...Posted by CheeZe on 2004-09-07 at 18:25:21
QUOTE(Johnznothere78 @ Sep 7 2004, 04:20 PM)
Nah do this:

Condition: (Enemy) has suffered the deaths of at least 1 (unit)

Action: Set Deaths for (Enemy) to 0 (Unit)
           Set Minerals for (You) Add 3 Minerals.
Edit: Preserve Trigger
[right][snapback]68133[/snapback][/right]


you cannot detect who killed it I came up with this trying to figure out how to detect which unit you killed..and I used the kill score method + this so you know who killed it happy.gif it has not been tested ..and there are probably really bad flaws in it ;(
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 18:50:39
QUOTE(Wolfmasterkouga @ Sep 7 2004, 05:10 PM)
Hey Vindexus is my topic on the asking about kill score thingy  biggrin.gif

Anyways WHAt About killing a sperfict unit to get money from?  confused.gif
[right][snapback]68212[/snapback][/right]


I'm not exactly sure what sperfict is but I think you mean getting a certain score for a certain unit. Then you can combine both the kill score and death methods it's not perfect, but it is one way of doing it.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-07 at 19:11:50
QUOTE
Nah do this:

Condition: (Enemy) has suffered the deaths of at least 1 (unit)

Action: Set Deaths for (Enemy) to 0 (Unit)
Set Minerals for (You) Add 3 Minerals.
Edit: Preserve Trigger


Then you need one enemy per player. Now it is my turn:

This has already been discussed! READ THE OTHER TOPICS, DON'T POST HERE!!!
Report, edit, etc...Posted by Kenoli on 2004-09-07 at 19:32:49
most units have different kill scores, you could use that to detect what unit they killed. Like:
kill score is exactly 50 (you killed a zergling)
give you 1 minerals
set kill score to 0
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 19:51:47
QUOTE(Kenoli @ Sep 7 2004, 06:32 PM)
most units have different kill scores, you could use that to detect what unit they killed. Like:
kill score is exactly 50 (you killed a zergling)
give you 1 minerals
set kill score to 0
[right][snapback]68330[/snapback][/right]


2 problems with this:

1) some units have the same kill score

2)If the player kills things too quickly for the triggers then they might have a kill score that would not set off a trigger and mess the whole system up.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-08 at 19:48:53
Precisely.

Now SHUT UP AND STOP POSTING!!!

God pray this topic be locked...
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 13:58:59
u have to do
(condition) current player kills exactly 1 marines
(action) add reasources +3 ore.. its under set resources i think
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-11 at 14:01:45
God censored.gif censored.gif censored.gif censored.gif censored.gif censored.gif censored.gif censored.gif censored.gif censored.gif there is stickied faq, read that. YOur method is worthless and has already been said.
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