Staredit Network

Staredit Network -> UMS Showcase -> Hard D...
Report, edit, etc...Posted by Viper~XW~ on 2004-09-07 at 02:34:59
This map start out pretty hard, but once you know what to do its not too bad.

Units and what you get:
Supply Depot = Bunker + 3 Marines (5+5 dmg)
Academy = Bunker + 3 Ghosts (15+15 dmg)
Armory = Bunker + 3 Marines (20+20 dmg)
Robotics Support Bay = Bunker + 3 Ghosts (40+40 dmg)
Observatory = Bunker + 3 Ghosts (75+75 dmg)
Templar Archives = Bunker + 3 Ghosts (150+150 dmg)
Missile Turret (100 dmg)
Photon Cannon (1500 dmg)

Difficulties
Easy: Mineral for every kill. Starts with 20 minerals.
Normal: Mineral every 2 kills. Starts with 30 minerals.
Hard: Mineral every 3 kills. Starts with 40 minerals.
Extreme: Mineral every 4 kills. Sarts with 50 minerals.

There are only 10 levels at the moment and no victory condition set (so you can talk about it after you beat it cool1.gif ).

Hope you all enjoy the map. biggrin.gif

Found a few small glitches and fixed it... so redownload map.

Did a little more editing..
Changes:
Shield Battery = Corsair
Shuttle

[move] w00t.gif Completed w00t.gif
[progress]100[/progress][/move]
Report, edit, etc...Posted by Kenoli on 2004-09-07 at 03:11:00
Aww i lost so bad, and it was on easy too... sad.gif
I like it, its great!!
You need to rename all the units and all that stuff.
Report, edit, etc...Posted by ShadowBrood on 2004-09-07 at 03:28:25
wow seems like my defence... a little too much like it O_o
Report, edit, etc...Posted by Daigotsu on 2004-09-07 at 03:39:08
lol post your defense map then lets all see how many resemblances they have tongue.gif.

Nice map though although I lost at lvl 8 lol.
Report, edit, etc...Posted by Viper~XW~ on 2004-09-07 at 04:10:30
thanks for trying out my map smile.gif, i havent got to change all the names yet cause its still pretty new... map should have been done by now, but i was too lazy.. i keep playing it instead of working on it w00t.gif
Report, edit, etc...Posted by Moogle on 2004-09-07 at 04:41:24
I think the levels stopped on me. Me and Kenoli played and he had 1800dmg ghost so yea. Observer camed then nomore lvls =/ no victory or nothing.
Report, edit, etc...Posted by Kenoli on 2004-09-07 at 04:43:55
QUOTE
There are only 10 levels at the moment and no victory condition set (so you can talk about it after you beat it  ).
wub wub
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 08:32:27
I'm glad you put more options and stuff to build then just your normal marines and ghost bunkers. And I like twilight terrain too.

Just one thing, why do you only create 3 marines or whatever to go into the bunker, I've seen it many times and its an easy problem to fix.
Report, edit, etc...Posted by Viper~XW~ on 2004-09-07 at 12:24:49
i tried making them with 4 marines/ghosts before and it didnt go as smooth as with 3, so i stuck with just 3...
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 12:40:45
I got 4 to work by using enter transport script instead of the enter closest bunker. Maybe I have to wait a bit longer, but I already have a solution so that the humans don't emtpy the bunkers or nothing of the sort.
Report, edit, etc...Posted by Viper~XW~ on 2004-09-07 at 19:47:14
i never try using enter transport before... but i already made it so they cant empty bunker biggrin.gif
Report, edit, etc...Posted by Lo[S]eR on 2004-09-07 at 19:52:11
Sounds like Tower Defense kinda.
Report, edit, etc...Posted by ShadowBrood on 2004-09-07 at 19:52:24
actually just the pathing system and the fact you can put so many different types of units was the similar thing biggrin.gif and either way i delete maps im not going to work on anymore so its gone sad.gif it would have been fun to show the similarities
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 19:53:57
QUOTE(Viper~XW~ @ Sep 7 2004, 06:47 PM)
i never try using enter transport before... but i already made it so they cant empty bunker biggrin.gif
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Yea by disabling the bunkers, so you need the stuff to get in before the bunker disables. Normally with just enter bunker the units get stuck on other bunkers and things, when I've used enter transport they all actually move to get to the bunker and dont just sit around if they were created bad.
Report, edit, etc...Posted by Lo[S]eR on 2004-09-07 at 20:03:33
Thats a really hard map.. Or do I just suck.. Must be that..
Report, edit, etc...Posted by phatdiddy on 2004-09-07 at 20:07:06
No I think it was hard, the guardians finished before teh overlords did which was kind of messed up. Plus the stuff had way too much health.

unless I suck too, but I doubt it biggrin.gif
Report, edit, etc...Posted by Viper~XW~ on 2004-09-07 at 23:07:23
lol... what do you mean they have way too much health confused.gif ?? i don't think they have enough hehe biggrin.gif,
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-12 at 15:04:03
I lost so bad. It was fun though.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-13 at 10:17:02
It sounds awesome, although i havent tried it, i hope i can get it soon smile.gif
Report, edit, etc...Posted by Viper~XW~ on 2004-09-13 at 21:26:40
im having a problem... after the 9th round, the units don't come out like they suppose to... they are set to come out with a second pause but they come out with 15 second pause...

if anyone know what the problem is plz let me know..
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-14 at 01:51:21
QUOTE(Viper~XW~ @ Sep 13 2004, 09:26 PM)
im having a problem... after the 9th round, the units don't come out like they suppose to... they are set to come out with a second pause but they come out with 15 second pause...

if anyone know what the problem is plz let me know..

You most likely have another wait conflicting it. There's many ways you can tackle this, but ask about it in the Assistance forum.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-14 at 20:39:22
QUOTE(Viper~XW~ @ Sep 13 2004, 05:26 PM)
im having a problem... after the 9th round, the units don't come out like they suppose to... they are set to come out with a second pause but they come out with 15 second pause...

if anyone know what the problem is plz let me know..
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i also had that problem its pretty weird, i got creeped out so, i just closed the program didnt want 2 crash sc i think it mighta been a bad trigger
Report, edit, etc...Posted by Viper~XW~ on 2004-09-14 at 22:26:19
problem fixed biggrin.gif, it was a trigger with wait in it.. i thought i had removed them all but i overlooked one of them... now i can go ahead and finish off the map... the final should be out soon... w00t.gif
Report, edit, etc...Posted by Viper~XW~ on 2004-09-15 at 11:40:34
hey i want some people to test out the map again... all the level are completed for the first player only... let me know if its too hard or not, try all difficulties
Report, edit, etc...Posted by Viper~XW~ on 2004-09-15 at 23:01:08
hey everyone, this is pretty much the completed map, just have a few little things i want to do to it, test it out and tell me if u find any bugs
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