Is it possible to have more then 255 locations on a map? Is there such tool that can do this? I need this tool (if it exist) Cause I had To take out 6 obsticals from my bound. Ive seen a tool that can let u do as many units as u want.
Simple: no.
It is yet another limitation in SC game engine.
QUOTE(DarknessWithin @ Sep 8 2004, 08:52 PM)
Is it possible to have more then 255 locations on a map? Is there such tool that can do this? I need this tool (if it exist) Cause I had To take out 6 obsticals from my bound. Ive seen a tool that can let u do as many units as u want.
[right][snapback]69142[/snapback][/right]
No, and if you used all 255 locations you should reconsider some parts of your map. There's probably a much better way to do it.
You could do what Bolt_Head did with his One Location bound and reuse the same location for some of the obsticals
QUOTE
Map Making Skill: Beginner
Don't think he's into 1337 tricks yet.
Personally I can't see how in the world you could ever use 255 locations. I mean have these people ever heard of Move location?
Maybe bolt head should post his map? It will give everyone a perfect example on what we actually talk about. :/
DarknessWithin, it is definitely possible to finish your map and still have more than 100 locations to spare.
Technically you can only put 254 locations. There is location 0 also called anywhere which always comes with the map, it's default and you can't remove it.
If you ran out of locations use observers to move the locations.
Actually "Anywhere" is like location 62 or 63 or something. :/
So any map is always made with one location...
Burrowed units are better for moving locaitons since other air units cant push em out of the way.
Oh and
heres Bolts 1 location bound, just look and see how to save locations.
There's 254 you can place, then 64 is anywhere (test it, it goes location 63, location 65), so there are 255 total. yeah, move location is very useful.
It's 256 total, 0-255 minus 64 so 255 placeable 1 anywhere.
If you can have more then the 255 strings or whatever (using some guedit trick, I beleive) it stands that you should be able to have more locations??
Correct me if I'm wrong
QUOTE
phatdiddy Posted Yesterday, 10:10 PM
Personally I can't see how in the world you could ever use 255 locations. I mean have these people ever heard of Move location?
i think a dodgeball map with 3 fields tourney would be pretty tough to do with 255 locations, i suppose u could try move location but it would be really complicated
QUOTE
If you can have more then the 255 strings or whatever (using some guedit trick, I beleive) it stands that you should be able to have more locations??
Wrong. Location is speparate limit, not string limit. Besides, string limit is 1028, not 256.
Ive never actually technically played a dodgeball map so maybe I over looked that.
But you can edit the anywhere location, I think through some hexing of the chk.
I think that would be called modding, since you just changed raw data or whatever it's called.
Changing the CHK isn't modding, only changing the MPQ.
Changing the CHK is basically like using a map editor, just editing the CHK directly allows for more possibilities, and is not limited by the limits of the editor.
It would be very strange to add more then 255 locations onto a map through a .chk, then try to play it in starcraft.
Probably unplayable.
Well, you'd probably not be able to use the map in StarEdit. Then you'd have to also edit the .chk directly for triggers to use the locations. Too much of a pain if you ask me. Just recenter existing locations on some hidden units or something.
Im guessing that if you added more locations over 255, they would end up as:
-It would count as 'Anywhere'
-Or, it would take up no space and be in the top left corner, or the center of the map.
-Or, it would crash SC
-Or,tThe game would not use them at all
You don't add more locations, there wouldn't be room for that in the chk. You can edit the Anywhere location, size and properties, I'm just saying it's not modding.
You can't place 255 locations in the first place. The max is 254

No, Bolt_head. There are 256 locations in the CHK. One of them is Anywhere. Which leave 255 placeable locations (0-255) skipping 64.