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Staredit Network -> UMS Assistance -> How do you give units to another player
Report, edit, etc...Posted by ElanMorin(13) on 2004-09-09 at 03:05:26
How do you give units to another player, When some1 leaves?
I'm not quite sure how to do it....I've tried adding a neutral player in the mix, but it doesn't seem to work for me.
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 03:29:56
There is an action trigger called GIVE UNITS TO PLAYER it goes something like this:
Give quantity units owned by player at 'location' to player.
Report, edit, etc...Posted by ElanMorin(13) on 2004-09-09 at 04:40:06
...yea...read the subtitle. What I want to know is how do I give units to a player that are owned by another player that has just left. For example: you're playing a game and your ally leaves, and as a result all his units are given to you due to specifications in a trigger. What I want to know is how to make that trigger.
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 05:09:07
When a player leave the game, his units are given to Player 12. You need triggers that give player 12's units to the other human players in the game. So when someone leaves, other people will get his units.
Report, edit, etc...Posted by Screwed on 2004-09-09 at 06:27:34
dammit kenoli! u've beaten me to it! Anyways, so that this isn't spam, you can use starforge to do that or choose the player 12 mode before you enter SCXE.
Report, edit, etc...Posted by phatdiddy on 2004-09-09 at 14:26:21
Or just get some player 12 triggers and use only what you need.

If you want every other player to get almost the same amount of units, have the player 12 units be given to that force of humans.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-09 at 14:35:10
It bugs me when people continue there post as if the title is part of the sentance itself. So i fixed your post.

Trigger
Players:
¤ Force 1 (or all human players / players you want to receave units)
Conditions:
¤ Player 12 commands at least one men.
Actions:
¤ Give 1 men owned by player 12 at anywhere to current player
¤ Preserve Trigger


cool i get to use the trigger bb code stuff now.

Look for player 12 triggers in the download section.
Report, edit, etc...Posted by ElanMorin(13) on 2004-09-09 at 15:20:54
I know a little about map making, but I know even less about bassic computer skills....I downloaded the p12 triggs, but I don't know how to "import" them.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-09 at 15:50:43
You don't need anything special. Use Starforge to make the trigger above.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-10 at 07:37:42
Trigger
Players:
¤ 1
¤ 2
¤ 3
¤ 4
¤ 5
¤ 6
¤ 7
¤ 8
Conditions:
¤ Player 12 commands at least 1 any unit
¤ Current player commands at leat 1 unit
Actions:
¤ Give 1 any unit owned by Player 12 to current player

This trigger will not cause zombie units.
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-10 at 10:21:47
Bolt_Head already posted the exact same thing, actually even begtter, so that is spam tukasa....
Report, edit, etc...Posted by phatdiddy on 2004-09-10 at 15:56:38
Tsukase, adding the "Current player commans at least 1 unit" is pointless. Since the trigger will only fire for that player if the player is in game.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-09-10 at 16:40:26
You can do it in X-tra and even normal editor, just use neutral player instead of player 12.
Report, edit, etc...Posted by MindArchon on 2004-09-10 at 17:53:33
QUOTE(Zerg Playing Dead @ Sep 10 2004, 03:40 PM)
You can do it in X-tra and even normal editor, just use neutral player instead of player 12.
[right][snapback]70066[/snapback][/right]


No.. that wont work.

Neutral players are not the player 12! They are simply players that arent computer/rescuable/human..

So basically.. they're neutral smile.gif

You HAVE to give and recieve from player 12. A neutral player wont work.
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 23:58:04
condition: player 12 commands at least 1 any unit
action: give all units to (whoever)

[MOVE]rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif rifle.gif[/MOVE]
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-12 at 10:50:56
Thank you for a solution already provided.
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