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Staredit Network -> UMS Assistance -> Cloak a warping building
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 20:49:45
Is there anyway to place a protoss building on the map that isnt done building, so its just the little waping-in thing. (or create one in-game) And is there anyway to cloak that building? And would you be able to move it with the Move Units trigger?
Report, edit, etc...Posted by BeeR_KeG on 2004-09-09 at 20:57:58
You may not move it because the building isn't done. The game registers it as there is no building, just a warp sitting there waiting for the time for building to appear. From experiance I haven't seen anyone do that with warp.

As for cloaking warps, I'm not sure, but I do know that once the builoding warps in it will automatically uncloak.
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 21:31:44
QUOTE
As for cloaking warps, I'm not sure, but I do know that once the builoding warps in it will automatically uncloak.
So they unclock when they are done building? so it must be possible to cloak the warp right?
Report, edit, etc...Posted by greenreaper on 2004-09-09 at 21:32:16
Nope...it's pretty much impossible to cloak a warp sprite....but you could make it crystallic...
Report, edit, etc...Posted by Kenoli on 2004-09-09 at 22:11:33
Lol greenreaper, you need to animate your signature picture ^______^
Report, edit, etc...Posted by (U)Bolt_Head on 2004-09-09 at 22:40:29
QUOTE(Kenoli @ Sep 9 2004, 07:49 PM)
Is there anyway to place a protoss building on the map that isnt done building, so its just the little waping-in thing. (or create one in-game) And is there anyway to cloak that building? And would you be able to move it with the Move Units trigger?
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No so no so no.
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-10 at 07:28:55
There is no way to cloak the warp. You can make the building crystallic.
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