It seems that triggers not in right order may cause some bugs...
Hyper triggers at the bottom? Top? Middle? Try putting any and all hyper triggers at the bottom. Or for a different player... Maybe you just miscalculated something...
Hypertriggers in a player that has no other triggers with waits. Put non-preserved triggers in the order that they would happen. Nothing else really matters.
What are you guys talking about, trigger order is one of the most common "bugs" people can't figure out on there own. Besides he didn't even mention hyper triggers.
Trigger order matters for alot of stuff, a simple example would be a bound. You can't kill the unit before you create it, Because well its not there. Of course most problems are not that ovious most mapmakers only get the order correct by being lucky, when its wrong they end up deleting the triggers and remaking them.
Now you might be only refering to actual triggers and not just actions. Well trigger order is also important for that as well. Take random triggers for example. If your trigger that randomizes the switches is after the other triggers your randomization will have to wait for next round causing unessiary delay. There are dozens of examples of all kinds of conflicting triggers that are caused by the order there in. Almost every action can be neglicted by others and every time these are used the order has to be considered.
Switches can be reversed by other triggers too soon
Units given away can be given back too soon
Center locations can be centered again.
display text can be overwritten.
move units can be moved elsewhere
death scores can be reversed or added at wrong times.
and thats just to list a few
Ever play one of those crappy "RPG"s where you killed a unit and got 50 minerals? Then two seconds later you got 10 more. Then 5 more. Then 2 more. Then 1 more. Each with a two-second gap? That mapper did his kills to cash score in order from least to greatest.
Another problem that can be caused by this is that some of the actions take a little while to run (kill units I think is one) so if you assume they will be done soon it messes stuff up because it skips triggers for a round and sometimes even runs the same trigger again before the unit actually dies.
Sometimes the bugs can be fixed so obviously though. If people thought about their triggers more, they would probably work a lot better.
ok in a bound then you dont really have ti worry about it. but in stuff like rpgs, if it doesnt preserve sometims you run into bugs. wait do you mean on the trigger list? or in a trigger box for making triggers do stuff.
QUOTE
What are you guys talking about, trigger order is one of the most common "bugs" people can't figure out on there own. Besides he didn't even mention hyper triggers.
Trigger order matters for alot of stuff, a simple example would be a bound. You can't kill the unit before you create it, Because well its not there
That's action order.

thx
But I think that no one will kill a unit before it
And I want to know more
what more is there to know? just look at your triggers and think of it as like a flow chart