I am making a Hero Arena. There are 4 battle arenas. There are three levels of heros such as Civilian Pick A Lot, B Lot, and C Lot. In first level, there are 10 beacons and a hero beside it. Each player starts with 1 civilian at "Civilian Pick A Lot". If he/she moves 1 civilian to a certain beacon, that civilian will be removed, and the chosen hero will be created in battle arena 1. If the hero LvL 1 dies, a civilian will be created at "Civilian Pick A Lot." After 5 minutes, all heroes will be teleported to arena 2. 5 min later, to arena 3, then 4, then 1, 2, etc.. Player one's trigger always work, but the others doesn't work all the time. I traced the problem and found no error. For example, Player 3 did not teleport to arena 2 from arena 1, I checked player 3's trigger and it seems fine.
My triggers for moving units are as follows:
Player: 1-6
Condition: Always
Action:::: Set switch "arena 1"
Countdown Timer set at 300
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Player: 1 (Also separate trigger for player 2,3,4,5,6)
Condition:::: Battle Arena 1 is set
Battle Arena 2 is cleared
" " 3 " "
" " 4 " "
Countdown timer is exactly 0
Action:::: Move all men for current player at "Arena 1" to "Arena 2 Player 1"
Center View for current player at "Arena 2 Player 1"
Clear "Arena 1"
Set "Arena 2"
Set countdown timer to 300
Preserve Trigger
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Player:1-6
Condition:::: if current player suffers 1 death of zealot LvL2
Action:::: Create 1 civilian for current player at "Civilian Pick B Lot"
Modify death count for current player: subtract 1 for Zealot LvL 2
Center view for current player at "Civilian Pick B Lot"
Preserve Trigger
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Player:1 (also a separate trigger for player 2, 3, 4, 5, 6)
Condition:::: Battle Arena 2 is Set
Current Player brings 1 civilian to "Spawn Tank LvL 3"
Action:::: Remove 1 civilian for current player at "Spawn Tank LvL 3"
Create 1 Tank LvL 3 for current player at "Arena 2 Player One"
Center view for current player at "Arena 2 Player One"
Preserve Trigger
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All of these triggers work good except for "Moving all men from arena 1 to 2" and 2-3, 3-4, 4-1. Weird thing is, I tested each human player by myself in UMS and they teleport exactly where and when I designed it. But when there are 2 or more players, the triggers doesn't work sometimes.
Temporarily, I am manually moving all units from 1 arena to another. I have a master civilan at an island with 4 separate locations that triggers:
Player: all human players
Condition: Player 1 brings 1 civilian to "Move all units to Arena 2"
Action: Move all units for current player from arena 1 to arena 2
Move all " " " " " " 3 to arena 2
" " " " " " " " 4 to arena 2
Move Civilian for player 1 at "Move all units to arena 2" to "Master Civilian"
Preserve Trigger
Thank you for your patience. My map is done except for teleporting units from one arena to another. Please help me out, I have spent countless hours individualizing 50 triggers for player 1, 2, 3,4,5,6. (for the sole purpose of "Center view for player 1,2,3,4,5,6 at different areas")