I know that there are thousands of Tolkien, LotR based maps in the community, and i don't want to make a new one, with slightly different units and such, i am looking to make a new style of it!
The idea of destroying these great cities and locations of Middle-Earth seems wrong to me, so my plan is to do away with those ideas.
Major Cities and Locations will be marked as such, but cannot be destroyed, instead a marker by each of the cities, with three types of hardest will determine if it is still belonging to one player, another player, or is a free city.
The three types are for this reason:
- The Cities themselves cannot be destroyed, so it doesn't matter how strong they are in fact, but rather on the strength of the "City Marker".
- To that end i need different levels to apply for the difference in strenght of certain Cities over others. (IE: Minas Tirith would be tougher than Rivendell, but for different reasons!)
- That different reason is that you have a third type, which is magical protection, which is a little weaker than the lower level strength but needs something to happen before it can be destroyed, though with enough strength you can take it! (That will be done by over time healing it randomly, so that with enough attacks it will go down too fast!)
This will work in such a way that players can take control of other cities, and will be given some defences for themselves, such as those which cannot ever be taken out, until the city has been taken so many times, given way to the idea of slowly being wrecked!
That means its set for the players, however if you conquer a "rebel" city which wasn't well protected by you at the beginning, under heavy guard, or else under "special" protection then rebels may try and sieze it for themselves. This leads to "Free Cities" under their own protection, who form defences and are hard to beat out!
Now you won't want your cities being wrecked, or new ones blowing up so you can repair them. Since i have put in five stages of city strength you can increase it over time with engineers and general man power. Holding a city for about ten minutes (gameplay) will lead to a increase, however this only happens if the enemy doesn't outnumber you in the area around it.
The weaker it is, the less defences you can use and the weaker it is structurely. Cities that reach zero in the stages go out of your control, and their defences are completely removed, including any you built, as well as a sum of any men built from it. You can take this city or rehold it, and trying to engineer it will only succeed in bring back limited man power, or wealth, it will be weaker than before, for the rest of the game.
You will have a limited heroes, and "group heroes" that will appear in Cities after a while for you to use for yourself, as well as a commanding unit which represents yourself. If the Commander dies, all cities will take an immeadite test for Rebel action and you may lose control of many. However after five minutes (gameplay) if you still own more than two cities a new leader is elected, or else a Hero takes over till you get more cities.
Loss of all cities will mean removal from game, and if you leave then well, the Rebels are doing well!
Heroes are strong fighters, but not that much stronger than Group Heroes, however they can help in the taking of enemy Cities since they will stop the Cities in defence mode getting spare troops for battle because people fear to fight them. However if they die by a city you attack, your opponents get an instant lift and extra reinforcements! In defence of cities Heroes on your side will enable you a chance to get these troops, else its normal style!
Group Heroes are just stronger troops, but lack any of the special abilities of Heroes, however they do spawn a lot more with strength of Cities and can help turn a battle!
You will not need to really build Castles for better spawns, but rather make technological advancements for your race, or else attact more support through your cities.
Tech is done through usage of Minerals and can mean certain units become used now for the different races and you can get more upgrades of your units for a time.
Each City has its own area by the side of hte map which determines how many men will be produced from it over time, what it produces to feed them. How this works is that you can take more men for battle, but then your ability to feed them lessens and they may die of starvation on the field, and you may stop producing as many. However you can keep it in check and so not outproduce yourself. Over time with holding a city more units are produced, but food increases as well! (Good women!).
Most of this is running in the background of the game as you play it. So that most players can leave the Food production part alone and not go overboard and lose control! Special Heroes benefits will be easy to use, and while Cities at first are hard to take, with Tech Advancements you can construct better weapons for hte destruction of cities and defence of them, examples are:
Stronger Walls - With this your city is stronger, and so its harder to break the walls around it! (If these are not present this upgrade doesn't help that location!)
Trebuchet - Long-Ranged attack that can take down outside defences, and while weak against the Main City itself and cannot take it, it is a useful tool!
The map will be 256x256 as you might have guessed, but will not include certain areas of what you know of as Middle-Earth. It will centre in on; Gondor/Mordor, Misty Mountains/Arnor. Cities will not be impossibly placed and opp'ing, doesn't really work! You can't just destroy the city walls with a unit, while he has thousands are you, you must outnumber him with the right kind of troops, Heroes do not count!
For the benefit of all the extras, i'll make the Top area free for that usage, since the bottom cannot be fully used across it! The map won't allow huge armies, but they can become well trained. No race is super strong above others, and i'll include Balance abilities to determine strength of people when playing.
You'll be able to play either on the "Real" Teams of the map, or use your on alliances or free-for-all! Balance will on the whole give a lot of people's Cities to Rebels if they outnumber too much. However after a while it will become less Balanced with Tech'ers beating you!
To make it realistic the larger you spread, and the areas you take will effect Rebel attacks and such. Also if Cities are near each other, and one is owned by a player and the other by a Rebel, the Rebel may after a while of inactivity by the Player in the area attack the other City!
No map presently in the work. I am just getting to grips with how i'll do all the triggers parts, because none are that complicated. More a case of making it fair!
Please give me your views.
- Coko