Staredit Network

Staredit Network -> UMS Showcase -> new editors
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 16:19:01
they should make editors like u still need location though but u can type in to the editor that u want maybe 1 da to explode here and kill ne unit that gets in the way... like a smart editor that will do as you command but it would be difficult to make... u think that it will ever be made for starcraft or itll be too challenging and expensive?
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-11 at 16:24:38
It is possible to make, but stupid. When you make editors like that, you lose much of their usefulness.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-09-11 at 16:30:20
This isn't a concept.
Report, edit, etc...Posted by SaLaCiouS(U) on 2004-09-11 at 18:19:13
So you want to make an editor specifically for making bounds really easy? As if their already weren't enough censored.gif ty bounds? As if it ALREADY WEREN'T EASY ENOUGH!?!?!?!
Report, edit, etc...Posted by phatdiddy on 2004-09-11 at 18:26:22
If you can't make a bounds thats pretty sad, all it is is just copying the triggers and changing them a tiny bit, over and over and over and over.

An editor like that would be for lazy people and a not lazy person would have no use for it, and a lazy person wouldn't make it, so no your not getting it.
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 18:28:58
i can make bounds.... but its just boring and i dont have lots of time cause i have school and i hang with my friends and stuff...
Report, edit, etc...Posted by phatdiddy on 2004-09-11 at 18:33:24
See we have a confession, both making and playing bounds is boring.

Wait, or maybe you're just lazy. Nah theres just no point to this, people can do things themselves with triggers. How would you tell the program what a locations supposed to do anyways, text would be a bit annoying, itd be almost the same as triggers.
Report, edit, etc...Posted by Deathknight on 2004-09-11 at 18:36:08
You can't :censored:ing make a good bound in less than 1 day ok??
Report, edit, etc...Posted by ShadowBrood on 2004-09-11 at 18:52:19
heh the only reason irs hard for me to mak bounds is cuz i run out of ideas tongue.gif
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 18:56:47
i just have a short attention span lol
Report, edit, etc...Posted by TSoldier_Wol[f] on 2004-09-11 at 20:37:18
They should make an editor like that, Were you can use more then 255 locations. My SWAT Mission mine reach there or I mine need more.
Report, edit, etc...Posted by BeeR_KeG on 2004-09-11 at 20:44:43
I think SF and ScmDraft2(When full version comes out), will be enough good editors.
I say copy paste is enough for triggers and locations especially in SF.
I can make about 100 different bound triggers in like 2 minutes using copy paste in SF.
i say don't make that smart editor. Bound making is way to easy to make, they should disable copy paste in bound making to make it more time consuming instead of like 7 days.

I you make bounds you should start making RPG's instead.
Report, edit, etc...Posted by Psycho]aD[ on 2004-09-11 at 20:50:37
i am making an rpg
Report, edit, etc...Posted by T.s.u.k.a.s.a on 2004-09-12 at 12:44:21
Map editors like that will lose all usefullness and would be stupid.
Report, edit, etc...Posted by .Coko[CK] on 2004-09-12 at 13:16:25
You could just create a side program for StarForge triggers where you just enter a code to start it and enter the array of locations you want, who its owned for and such, and then just press enter and it could write the correct StarForge code for it, going through the array of locations you decided, and who its owned by, and when you want it to happen, but its not much time saved, still not hard to do. Hell i could do it with VB in a day if i really wanted to, but it doesn't give that much benefit.
Report, edit, etc...Posted by IceFire[MC] on 2004-09-12 at 13:58:56
I know that you guys said this all the time but here is mine. The Smart Editor is a good idea, but it isnt good at the same time. For new map makers its great, they get used to triggers and can learn better than just stareing at a screen. But for more advanced map makers is horible because they already know how to do the triggers. So basicly they dont need it and would be taking all the fun out of making a map. cool1.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-09-12 at 14:20:38
So should i try and create it then at my College for a little side project? I'll work out what code is needed to do this that and other, work out how to allow a mix of stuff and censored.gif and then wow there you go!
Report, edit, etc...Posted by Lisk on 2004-09-12 at 14:44:51
someone should create a cliche bound/rpg map so that every1 could edit it to their needs XD
Report, edit, etc...Posted by DT_Battlekruser on 2004-09-12 at 17:06:33
Bounds all have terrain that is different, completely different triggers, etc. The closest to the is the map "You bound ver??" where you build-a-bound. The cliche editable bound map is a 128x128 null terrain map with no triggers and no units.
Report, edit, etc...Posted by R)ii(P on 2004-09-14 at 16:50:36
like what heck r u talking about? u must be lazy. if they ever made a bound editor i bet the person is stupid and lazy. all of us ppl at staredit probably r used to make trigs
Report, edit, etc...Posted by EzDay281 on 2004-09-14 at 17:44:40
I just skipped about 3/4 of the posts, but this is what I have to say;
I thought of the idea before, except different.
What it is is you can tell it to make a preset trigger from the trigger choices, to make maps more quickly and easily.

For lazypeople like me xD
Report, edit, etc...Posted by Clokr_ on 2004-09-14 at 20:07:16
If I ever finish ScmStudio, I'll make a trigger editor that allows loops and functions. Like this:

CODE
#funct Explosion(unit unt, number quantity, location loc) {
# CreateUnitsAtLocation(unt, quantity, loc);
# KillUnitsAtLocation(unt, loc, all);
#}


So you could just use that when you want to create an explosion:
CODE
DisplayText(...);
Explosion(Terran Science Vessel, 9, Exp1);
PreserveTrigger();


Also I'll make two type of loops: inloops and outloops. Inloops will work inside a trigger:
CODE
Inloop(i = 0; i <= 31; i++) {
Wait(i);
}


that would generate:
CODE
Wait(0);
Wait(1);
Wait(2);
...
Wait(30);


and outloops will work with full triggers using the same method but creates a X amount of triggers.
Example of HyperTriggers script using loops:
CODE
OutLoop(i = 0; i < 5; i++) {
Trigger {
 Players { Player 8 }
 Conditions { Always(); }
 Actions {
  InLoop(j = 0; j <= 62; j++) {
    Wait(0);
  }
  Comment("HyperTriggers");
  PreserveTrigger();
 }
}
}


that are my biggest ideas for a trigger editor.
Report, edit, etc...Posted by KiLLeR2001 on 2004-09-14 at 20:11:01
Wow Clokr_, those are great ideas. Making your own functions in triggers, this could be one of the most useful things yet. biggrin.gif
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-14 at 20:17:13
Except we'll be the only ones to understand them. Be prepared for a flood of programming noob questions. tongue.gif
Report, edit, etc...Posted by EzDay281 on 2004-09-14 at 20:17:24
That makes absolutely no sense to people like me that have about 0 understanding of programming languages, but from what I CAN understand it sounds cool.
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