Staredit Network

Staredit Network -> UMS Assistance -> cloaked marines
Report, edit, etc...Posted by Lisk on 2004-09-12 at 04:44:34
so i cloak a rine and a roch arch appears above it
i do the disable/enable/enable stuff.
it works perfectly in a test map but the SAME trigger doesnt work in another.
any ideas WHY???
Report, edit, etc...Posted by Mini Moose 2707 on 2004-09-12 at 10:47:01
That's why you create it in an area you won't see and move it. wink.gif
Report, edit, etc...Posted by NeoNightmareX on 2004-09-12 at 11:50:25
yea, in my map, i put it in the middle of space where no one can get to, and put obs near it, but if the obs leave the area, they warp back, so they never leave
Report, edit, etc...Posted by Lisk on 2004-09-12 at 12:08:56
wouldnt that require an extra location ? -.- tried that... chased too much for me
using stacked bunkers now smile.gif
Report, edit, etc...Posted by EzDay281 on 2004-09-12 at 12:29:31
I've had a similar problem.

When I made a map that has stackable units in it, sometimes I would find rock arches.
The weird thing is that the rock arches weren't 'transformed' Sprites, they just appeared there.
Report, edit, etc...Posted by Lisk on 2004-09-12 at 14:09:34
nah i didnt need to stack them, just cloak. now im using higher ground happy.gif +i cat put hellofalot more marines =)

i might do a trigger that centers a loc on raynors cr8ts a marine somewhere, disables it, removes raynor, move rine. would take time to initialize

ill stick with higher ground

rain/wind/day/night done then ^_^
Report, edit, etc...Posted by EzDay281 on 2004-09-12 at 14:19:17
No, I was saying I was having a similar problem/
Report, edit, etc...Posted by Lisk on 2004-09-12 at 14:26:00
er stackable units affect apperance of rock arches? O_O my marines werent stacked. only some buildings

currently i just need more rines&observers =)
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